From ade917dfe7f10bf4d7be66ba22085edc72c15556 Mon Sep 17 00:00:00 2001 From: Eduardo Date: Sun, 11 Feb 2024 17:55:20 +0100 Subject: [PATCH] set battery on layer 2, changed layer name to "Interactions" and added input keys Ctrl for squat and F to action --- assets/bateria/bateria.tscn | 1 + project.godot | 10 ++++++++++ 2 files changed, 11 insertions(+) diff --git a/assets/bateria/bateria.tscn b/assets/bateria/bateria.tscn index 82310d0..ccc3980 100644 --- a/assets/bateria/bateria.tscn +++ b/assets/bateria/bateria.tscn @@ -130,6 +130,7 @@ shadow_mesh = SubResource("ArrayMesh_fa21w") [node name="bateria" type="StaticBody3D"] transform = Transform3D(0.07, 0, 0, 0, 0.07, 0, 0, 0, 0.07, 0, 0.106267, 0) +collision_layer = 3 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00454712, 0.0455937, 0) diff --git a/project.godot b/project.godot index a496a1e..c03e8e4 100644 --- a/project.godot +++ b/project.godot @@ -98,5 +98,15 @@ run={ squat={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194328,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null) ] } +action={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null) +] +} + +[layer_names] + +3d_physics/layer_2="Interactions" -- 2.30.2