From: Eduardo Date: Sat, 12 Oct 2024 10:48:49 +0000 (+0200) Subject: changed test assets structure X-Git-Url: http://git.edufdez.es/?a=commitdiff_plain;h=1e4452ef1495af251c4aa0d5b8f1d69772de9311;p=local-picrew.git changed test assets structure & some texts in the read me reformated to be more understandable --- diff --git a/assets/bodys/.thumb/C1 (copy).png b/assets/bodys/.thumb/C1 (copy).png index bcebe06..99d82e5 100644 Binary files a/assets/bodys/.thumb/C1 (copy).png and b/assets/bodys/.thumb/C1 (copy).png differ diff --git a/assets/bodys/.thumb/C1.png b/assets/bodys/.thumb/C1.png index e02aa34..1b85f02 100644 Binary files a/assets/bodys/.thumb/C1.png and b/assets/bodys/.thumb/C1.png differ diff --git a/assets/bodys/C1.png b/assets/bodys/C1.png index eb251c8..62ad437 100644 Binary files a/assets/bodys/C1.png and b/assets/bodys/C1.png differ diff --git a/assets/bodys/C1.png.import b/assets/bodys/C1.png.import index 2ee2efa..492ed20 100644 --- a/assets/bodys/C1.png.import +++ b/assets/bodys/C1.png.import @@ -3,15 +3,11 @@ importer="texture" type="CompressedTexture2D" uid="uid://gexkw3esfup7" -path="res://.godot/imported/C1.png-bb02816bbd0338a715d37b9e5097e92e.ctex" -metadata={ -"vram_texture": false -} +valid=false [deps] source_file="res://assets/bodys/C1.png" -dest_files=["res://.godot/imported/C1.png-bb02816bbd0338a715d37b9e5097e92e.ctex"] [params] diff --git a/assets/ears/.thumb/E1.png b/assets/ears/.thumb/E1.png index 9c3930c..9de1021 100644 Binary files a/assets/ears/.thumb/E1.png and b/assets/ears/.thumb/E1.png differ diff --git a/assets/ears/.thumb/E2.png b/assets/ears/.thumb/E2.png index 0834c67..9fa7dd5 100644 Binary files a/assets/ears/.thumb/E2.png and b/assets/ears/.thumb/E2.png differ diff --git a/assets/ears/.thumb/E3.png b/assets/ears/.thumb/E3.png index 74383b6..3925ad5 100644 Binary files a/assets/ears/.thumb/E3.png and b/assets/ears/.thumb/E3.png differ diff --git a/assets/eyes/.thumb/O1.png b/assets/eyes/.thumb/O1.png index edab589..8ac5a87 100644 Binary files a/assets/eyes/.thumb/O1.png and b/assets/eyes/.thumb/O1.png differ diff --git a/assets/eyes/.thumb/O2.png b/assets/eyes/.thumb/O2.png index c59172d..fa3083d 100644 Binary files a/assets/eyes/.thumb/O2.png and b/assets/eyes/.thumb/O2.png differ diff --git a/assets/hair/.thumb/P2.png b/assets/hair/.thumb/P2.png index 3e64ec7..894d03e 100644 Binary files a/assets/hair/.thumb/P2.png and b/assets/hair/.thumb/P2.png differ diff --git a/assets/hair/.thumb/P3.png b/assets/hair/.thumb/P3.png index bbf6c76..2537ba4 100644 Binary files a/assets/hair/.thumb/P3.png and b/assets/hair/.thumb/P3.png differ diff --git a/assets/hair/.thumb/p1.png b/assets/hair/.thumb/p1.png index 1641f8e..596e3ae 100644 Binary files a/assets/hair/.thumb/p1.png and b/assets/hair/.thumb/p1.png differ diff --git a/assets/prueba1/config.txt b/assets/prueba1/config.txt new file mode 100644 index 0000000..b72c4ef --- /dev/null +++ b/assets/prueba1/config.txt @@ -0,0 +1,24 @@ +; Color to be replaced by the color picker +; default: #FF00FF (full Red and Blue, no Green) +color_placeholder="#FF00FF" + +; The colors you add next will be the suggested ones to colorize the asset, you can add as much as you want +; example: ["#FF0000", "#00FF00", "#0000FF"] +; default: [] (no colors, you can use the color picker either way) +colors=[] + +; Default position where the asset will be placed. Modify the 0s if you want to move it. +; First value means horizontal, positive right, negative left. The other one means vertical movement, positive up, negative down. +; default: Vector2(0, 0) +position=Vector2(0, 0) + +; Layer to draw +; By default when you add an asset its always added on top, so you cant add a body part after the eyes as that will be the wrong order, you can modify that here +; valid values are: "top", "bottom" +; default: "top" +new_layer_on="top" + +; Alternatively you may want to set up a layer for each asset, you can do it here +; higher means on top of lowers +; default: 0 +layer=0 diff --git a/assets/prueba1/prueba2/config.txt b/assets/prueba1/prueba2/config.txt new file mode 100644 index 0000000..b72c4ef --- /dev/null +++ b/assets/prueba1/prueba2/config.txt @@ -0,0 +1,24 @@ +; Color to be replaced by the color picker +; default: #FF00FF (full Red and Blue, no Green) +color_placeholder="#FF00FF" + +; The colors you add next will be the suggested ones to colorize the asset, you can add as much as you want +; example: ["#FF0000", "#00FF00", "#0000FF"] +; default: [] (no colors, you can use the color picker either way) +colors=[] + +; Default position where the asset will be placed. Modify the 0s if you want to move it. +; First value means horizontal, positive right, negative left. The other one means vertical movement, positive up, negative down. +; default: Vector2(0, 0) +position=Vector2(0, 0) + +; Layer to draw +; By default when you add an asset its always added on top, so you cant add a body part after the eyes as that will be the wrong order, you can modify that here +; valid values are: "top", "bottom" +; default: "top" +new_layer_on="top" + +; Alternatively you may want to set up a layer for each asset, you can do it here +; higher means on top of lowers +; default: 0 +layer=0 diff --git a/assets/prueba1/prueba3/config.txt b/assets/prueba1/prueba3/config.txt new file mode 100644 index 0000000..b72c4ef --- /dev/null +++ b/assets/prueba1/prueba3/config.txt @@ -0,0 +1,24 @@ +; Color to be replaced by the color picker +; default: #FF00FF (full Red and Blue, no Green) +color_placeholder="#FF00FF" + +; The colors you add next will be the suggested ones to colorize the asset, you can add as much as you want +; example: ["#FF0000", "#00FF00", "#0000FF"] +; default: [] (no colors, you can use the color picker either way) +colors=[] + +; Default position where the asset will be placed. Modify the 0s if you want to move it. +; First value means horizontal, positive right, negative left. The other one means vertical movement, positive up, negative down. +; default: Vector2(0, 0) +position=Vector2(0, 0) + +; Layer to draw +; By default when you add an asset its always added on top, so you cant add a body part after the eyes as that will be the wrong order, you can modify that here +; valid values are: "top", "bottom" +; default: "top" +new_layer_on="top" + +; Alternatively you may want to set up a layer for each asset, you can do it here +; higher means on top of lowers +; default: 0 +layer=0 diff --git a/assets/prueba1/prueba4/config.txt b/assets/prueba1/prueba4/config.txt new file mode 100644 index 0000000..b72c4ef --- /dev/null +++ b/assets/prueba1/prueba4/config.txt @@ -0,0 +1,24 @@ +; Color to be replaced by the color picker +; default: #FF00FF (full Red and Blue, no Green) +color_placeholder="#FF00FF" + +; The colors you add next will be the suggested ones to colorize the asset, you can add as much as you want +; example: ["#FF0000", "#00FF00", "#0000FF"] +; default: [] (no colors, you can use the color picker either way) +colors=[] + +; Default position where the asset will be placed. Modify the 0s if you want to move it. +; First value means horizontal, positive right, negative left. The other one means vertical movement, positive up, negative down. +; default: Vector2(0, 0) +position=Vector2(0, 0) + +; Layer to draw +; By default when you add an asset its always added on top, so you cant add a body part after the eyes as that will be the wrong order, you can modify that here +; valid values are: "top", "bottom" +; default: "top" +new_layer_on="top" + +; Alternatively you may want to set up a layer for each asset, you can do it here +; higher means on top of lowers +; default: 0 +layer=0 diff --git a/assets/prueba1/prueba5/config.txt b/assets/prueba1/prueba5/config.txt new file mode 100644 index 0000000..b72c4ef --- /dev/null +++ b/assets/prueba1/prueba5/config.txt @@ -0,0 +1,24 @@ +; Color to be replaced by the color picker +; default: #FF00FF (full Red and Blue, no Green) +color_placeholder="#FF00FF" + +; The colors you add next will be the suggested ones to colorize the asset, you can add as much as you want +; example: ["#FF0000", "#00FF00", "#0000FF"] +; default: [] (no colors, you can use the color picker either way) +colors=[] + +; Default position where the asset will be placed. Modify the 0s if you want to move it. +; First value means horizontal, positive right, negative left. The other one means vertical movement, positive up, negative down. +; default: Vector2(0, 0) +position=Vector2(0, 0) + +; Layer to draw +; By default when you add an asset its always added on top, so you cant add a body part after the eyes as that will be the wrong order, you can modify that here +; valid values are: "top", "bottom" +; default: "top" +new_layer_on="top" + +; Alternatively you may want to set up a layer for each asset, you can do it here +; higher means on top of lowers +; default: 0 +layer=0 diff --git a/assets/read_me.txt b/assets/read_me.txt index f876d1b..f11aaec 100644 --- a/assets/read_me.txt +++ b/assets/read_me.txt @@ -4,7 +4,7 @@ Use this folder to store your assets, by default the app creates some folders as example, but you may add as much as you need or want. Those folders will later be loaded as tabs by the app. -Note that if you edit the folders or some of its contents you have to reopen the app as it currently lacks a way to reload the folders. +Note that if you edit the folders or some of its contents you have to restart the app as it currently lacks a way to reload the folders. There is also a config file in each folder, you can use it to configure colors and some other things. If you ignore or delete them the app will work with the default values.