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setup weapon mask and layer to detect collisions
main
author
Eduardo
<
[email protected]
>
Thu, 23 May 2024 17:16:31 +0000
(19:16 +0200)
committer
Eduardo
<
[email protected]
>
Thu, 23 May 2024 17:16:31 +0000
(19:16 +0200)
components/base_weapon/BaseWeapon.tscn
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diff --git
a/components/base_weapon/BaseWeapon.tscn
b/components/base_weapon/BaseWeapon.tscn
index 4c5032e58e524f9e454475cf35fcca5e937746a6..40b86ec9c906de8ad2fbc239e440bd24b2f2671e 100644
(file)
--- a/
components/base_weapon/BaseWeapon.tscn
+++ b/
components/base_weapon/BaseWeapon.tscn
@@
-6,6
+6,8
@@
radius = 4.96679
[node name="BaseWeapon" type="Area2D"]
+collision_layer = 4
+collision_mask = 2
script = ExtResource("1_4h33d")
[node name="Polygon2D" type="Polygon2D" parent="."]
@@
-21,4
+23,5
@@
shape = SubResource("CircleShape2D_e6hu6")
[node name="FireTimer" type="Timer" parent="."]
one_shot = true
+[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="timeout" from="FireTimer" to="." method="_on_fire_timer_timeout"]