script-ide addon added main
authorEduardo <[email protected]>
Sat, 12 Oct 2024 10:55:00 +0000 (12:55 +0200)
committerEduardo <[email protected]>
Sat, 12 Oct 2024 10:55:00 +0000 (12:55 +0200)
23 files changed:
addons/script-ide/LICENSE [new file with mode: 0644]
addons/script-ide/Popup.gd [new file with mode: 0644]
addons/script-ide/README.md [new file with mode: 0644]
addons/script-ide/icon/class.svg [new file with mode: 0644]
addons/script-ide/icon/class.svg.import [new file with mode: 0644]
addons/script-ide/icon/constant.svg [new file with mode: 0644]
addons/script-ide/icon/constant.svg.import [new file with mode: 0644]
addons/script-ide/icon/export.svg [new file with mode: 0644]
addons/script-ide/icon/export.svg.import [new file with mode: 0644]
addons/script-ide/icon/func.svg [new file with mode: 0644]
addons/script-ide/icon/func.svg.import [new file with mode: 0644]
addons/script-ide/icon/func_get.svg [new file with mode: 0644]
addons/script-ide/icon/func_get.svg.import [new file with mode: 0644]
addons/script-ide/icon/func_set.svg [new file with mode: 0644]
addons/script-ide/icon/func_set.svg.import [new file with mode: 0644]
addons/script-ide/icon/keyword.svg [new file with mode: 0644]
addons/script-ide/icon/keyword.svg.import [new file with mode: 0644]
addons/script-ide/icon/property.svg [new file with mode: 0644]
addons/script-ide/icon/property.svg.import [new file with mode: 0644]
addons/script-ide/icon/signal.svg [new file with mode: 0644]
addons/script-ide/icon/signal.svg.import [new file with mode: 0644]
addons/script-ide/plugin.cfg [new file with mode: 0644]
addons/script-ide/plugin.gd [new file with mode: 0644]

diff --git a/addons/script-ide/LICENSE b/addons/script-ide/LICENSE
new file mode 100644 (file)
index 0000000..ffc9cf2
--- /dev/null
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+MIT License
+
+Copyright (c) 2023 Marius Hanl
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/addons/script-ide/Popup.gd b/addons/script-ide/Popup.gd
new file mode 100644 (file)
index 0000000..a932c25
--- /dev/null
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+## Popup that redirects all events to the listener.
+extends PopupPanel
+
+var input_listener: Callable
+
+func _input(event: InputEvent) -> void:
+       input_listener.call(event)
diff --git a/addons/script-ide/README.md b/addons/script-ide/README.md
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index 0000000..0332759
--- /dev/null
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+# Script IDE
+
+Transforms the Script UI into an IDE like UI. Tabs are used for navigating between scripts.
+The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation.
+Enhanced keyboard navigation for Scripts and Outline.
+
+Features:
+- Scripts are now shown as Tabs inside a TabContainer
+- The Outline got an overhaul and shows more than just the methods of the script. It includes the following members with a unique icon:
+       - Classes (Red Square)
+       - Constants (Red Circle)
+       - Signals (Yellow)
+       - Export variables (Orange)
+       - (Static) Variables (Red)
+       - Engine callback functions (Blue)
+       - (Static) Functions (Green)
+- All the different members of the script can be hidden or made visible again. This allows fine control what should be visible (e.g. only signals, (Godot) functions, ...)
+- The Outline can be opened in a Popup with a defined shortcut for quick navigation between methods
+- You can navigate through the Outline with the `ARROW` keys (or `PAGE_UP/PAGE_DOWN`) and scroll to the selected item by pressing `ENTER`
+- Scripts can be opened in a Popup with a defined shortcut or when clicking the three dots on the top right of the TabContainer for quick navigation between scripts
+- The plugin is written with performance in mind, everything is very fast and works without any lags or stuttering.
+
+Customization:
+- The Outline is on the right side (can be changed to be on the left side again)
+- The Outline can be toggled via `File -> Toggle Scripts Panel`. This will hide or show it
+- There is also the possibility to hide private members, this is all members starting with a `_`
+- The Script ItemList is not visible by default, but can be made visible again
+
+All settings can be changed in the `Editor Settings` under `Plugin` -> `Script Ide`:
+- `Open Outline Popup` = Shortcut to control how the Outline Popup should be triggered (default=CTRL+O or META+O)
+- `Outline Position Right` = Flag to control whether the outline should be on the right or on the left side of the script editor (default=true)
+- `Hide Private Members` = Flag to control whether private members (methods/variables/constants starting with '_') should be hidden in the Outline or not (default=false)
+- `Open Script Popup` = Shortcut to control how the Script Popup should be triggered (default=CTRL+U or META+U)
+- `Script List Visible` = Flag to control whether the script list should still be visible or not (above the outline) (default=false)
+- All outline visibility settings
+
+![Example of the Outline](https://github.com/user-attachments/assets/1729cb2b-01ae-4365-b77a-45edcb94b978)
+
+![Example of the Outline Popup](https://github.com/user-attachments/assets/995c721f-9708-40d9-a4e8-57b1a99e9c29)
+
+![Example of the TabContainer Script ItemList Popup](https://github.com/user-attachments/assets/484d498c-bd1c-4c77-a693-ac31a8500fbe)
+
+![Example of the Script ItemList Popup](https://github.com/user-attachments/assets/bb976604-6049-4ce1-a28e-377fc62899f6)
+
+![Example of the plugin editor settings](https://github.com/user-attachments/assets/0450e423-bc49-4076-862b-c95a62190df1)
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+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=0.8
+editor/scale_with_editor_scale=true
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/script-ide/icon/property.svg b/addons/script-ide/icon/property.svg
new file mode 100644 (file)
index 0000000..dc32112
--- /dev/null
@@ -0,0 +1 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-3.866 0-7 3.134-7 7 0 3.866 3.134 7 7 7 3.866 0 7-3.134 7-7 0-3.866-3.134-7-7-7z" fill="#ff4949"/></svg>
diff --git a/addons/script-ide/icon/property.svg.import b/addons/script-ide/icon/property.svg.import
new file mode 100644 (file)
index 0000000..cdf7a95
--- /dev/null
@@ -0,0 +1,38 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dbwlgnwv5e8kl"
+path="res://.godot/imported/property.svg-9e228499f30651faad74aa99e4499d7e.ctex"
+metadata={
+"has_editor_variant": true,
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/script-ide/icon/property.svg"
+dest_files=["res://.godot/imported/property.svg-9e228499f30651faad74aa99e4499d7e.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=0.8
+editor/scale_with_editor_scale=true
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/script-ide/icon/signal.svg b/addons/script-ide/icon/signal.svg
new file mode 100644 (file)
index 0000000..1eb6d9f
--- /dev/null
@@ -0,0 +1 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-3.866 0-7 3.134-7 7 0 3.866 3.134 7 7 7 3.866 0 7-3.134 7-7 0-3.866-3.134-7-7-7z" fill="#ffdb3a"/></svg>
diff --git a/addons/script-ide/icon/signal.svg.import b/addons/script-ide/icon/signal.svg.import
new file mode 100644 (file)
index 0000000..16dc07d
--- /dev/null
@@ -0,0 +1,38 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bnccvnaloqnte"
+path="res://.godot/imported/signal.svg-97182e1498b520a1ff5b8b9017c3b480.ctex"
+metadata={
+"has_editor_variant": true,
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/script-ide/icon/signal.svg"
+dest_files=["res://.godot/imported/signal.svg-97182e1498b520a1ff5b8b9017c3b480.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=0.8
+editor/scale_with_editor_scale=true
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/script-ide/plugin.cfg b/addons/script-ide/plugin.cfg
new file mode 100644 (file)
index 0000000..0833391
--- /dev/null
@@ -0,0 +1,7 @@
+[plugin]
+
+name="Script-IDE"
+description="Transforms the Script UI into an IDE like UI. Tabs are used for navigating between scripts. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation. Enhanced keyboard navigation for Scripts and Outline."
+author="Marius Hanl"
+version="1.4.1"
+script="plugin.gd"
diff --git a/addons/script-ide/plugin.gd b/addons/script-ide/plugin.gd
new file mode 100644 (file)
index 0000000..cb2e46e
--- /dev/null
@@ -0,0 +1,1010 @@
+## Registered plugin class for script-ide.
+## This plugin mainly 'modifies' the outline code that is inside 'script_editor_plugin.cpp'.
+## The internals of the C++ code are therefore important in order to make this plugin work
+## without interfering with the Godot Engine.
+@tool
+extends EditorPlugin
+
+## Editor setting path
+const SCRIPT_IDE: StringName = &"plugin/script_ide/"
+## Editor setting for the outline position
+const OUTLINE_POSITION_RIGHT: StringName = SCRIPT_IDE + &"outline_position_right"
+## Editor setting to control whether private members (annotated with '_' should be hidden or not)
+const HIDE_PRIVATE_MEMBERS: StringName = SCRIPT_IDE + &"hide_private_members"
+## Editor setting to control whether the script list should be visible or not
+const SCRIPT_LIST_VISIBLE: StringName = SCRIPT_IDE + &"script_list_visible"
+## Editor setting for the 'Open Outline Popup' shortcut
+const OPEN_OUTLINE_POPUP: StringName = SCRIPT_IDE + &"open_outline_popup"
+## Editor setting for the 'Open Scripts Popup' shortcut
+const OPEN_SCRIPTS_POPUP: StringName = SCRIPT_IDE + &"open_scripts_popup"
+
+#region Outline icons
+const keyword_icon: Texture2D = preload("res://addons/script-ide/icon/keyword.svg")
+const func_icon: Texture2D = preload("res://addons/script-ide/icon/func.svg")
+const func_get_icon: Texture2D = preload("res://addons/script-ide/icon/func_get.svg")
+const func_set_icon: Texture2D = preload("res://addons/script-ide/icon/func_set.svg")
+const property_icon: Texture2D = preload("res://addons/script-ide/icon/property.svg")
+const export_icon: Texture2D = preload("res://addons/script-ide/icon/export.svg")
+const signal_icon: Texture2D = preload("res://addons/script-ide/icon/signal.svg")
+const constant_icon: Texture2D = preload("res://addons/script-ide/icon/constant.svg")
+const class_icon: Texture2D = preload("res://addons/script-ide/icon/class.svg")
+#endregion
+
+const GETTER: StringName = &"get"
+const SETTER: StringName = &"set"
+const UNDERSCORE: StringName = &"_"
+const INLINE: StringName = &"@"
+
+const POPUP_SCRIPT: GDScript = preload("res://addons/script-ide/Popup.gd")
+
+#region Editor settings
+var is_outline_right: bool = true
+var is_script_list_visible: bool = false
+var hide_private_members: bool = false
+var open_outline_popup_shc: Shortcut
+var open_scripts_popup_shc: Shortcut
+#endregion
+
+var suppress_settings_sync: bool = false
+
+#region Existing controls we modify
+var outline_container: Control
+var outline_parent: Control
+var scripts_tab_container: TabContainer
+var scripts_tab_bar: TabBar
+var script_filter_txt: LineEdit
+var scripts_item_list: ItemList
+var panel_container: VSplitContainer
+
+var split_container: HSplitContainer
+var old_outline: ItemList
+var outline_filter_txt: LineEdit
+var sort_btn: Button
+#endregion
+
+#region Own controls we add
+var outline: ItemList
+var outline_popup: PopupPanel
+var filter_box: HBoxContainer
+
+var scripts_popup: PopupPanel
+
+var class_btn: Button
+var constant_btn: Button
+var signal_btn: Button
+var property_btn: Button
+var export_btn: Button
+var func_btn: Button
+var engine_func_btn: Button
+#endregion
+
+var keywords: Dictionary = {} # Basically used as Set, since Godot has none. [String, int = 0]
+var outline_cache: OutlineCache
+var tab_state: TabStateCache
+
+var old_script_editor_base: ScriptEditorBase
+var old_script_type: StringName
+
+var selected_tab: int = -1
+var last_tab_hovered: int = -1
+var sync_script_list: bool
+
+#region Enter / Exit -> Plugin setup
+## Change the Godot script UI and transform into an IDE like UI
+func _enter_tree() -> void:
+       is_outline_right = get_setting(OUTLINE_POSITION_RIGHT, is_outline_right)
+       hide_private_members = get_setting(HIDE_PRIVATE_MEMBERS, hide_private_members)
+       is_script_list_visible = get_setting(SCRIPT_LIST_VISIBLE, is_script_list_visible)
+
+       var editor_settings: EditorSettings = get_editor_settings()
+       if (!editor_settings.has_setting(OPEN_OUTLINE_POPUP)):
+               var shortcut: Shortcut = Shortcut.new()
+               var event: InputEventKey = InputEventKey.new()
+               event.device = -1
+               event.ctrl_pressed = true
+               event.keycode = KEY_O
+
+               var event2: InputEventKey = InputEventKey.new()
+               event2.device = -1
+               event2.meta_pressed = true
+               event2.keycode = KEY_O
+
+               shortcut.events = [ event, event2 ]
+               editor_settings.set_setting(OPEN_OUTLINE_POPUP, shortcut)
+               editor_settings.set_initial_value(OPEN_OUTLINE_POPUP, shortcut, false)
+
+       if (!editor_settings.has_setting(OPEN_SCRIPTS_POPUP)):
+               var shortcut: Shortcut = Shortcut.new()
+               var event: InputEventKey = InputEventKey.new()
+               event.device = -1
+               event.ctrl_pressed = true
+               event.keycode = KEY_U
+
+               var event2: InputEventKey = InputEventKey.new()
+               event2.device = -1
+               event2.meta_pressed = true
+               event2.keycode = KEY_U
+
+               shortcut.events = [ event, event2 ]
+               editor_settings.set_setting(OPEN_SCRIPTS_POPUP, shortcut)
+               editor_settings.set_initial_value(OPEN_SCRIPTS_POPUP, shortcut, false)
+
+       open_outline_popup_shc = editor_settings.get_setting(OPEN_OUTLINE_POPUP)
+       open_scripts_popup_shc = editor_settings.get_setting(OPEN_SCRIPTS_POPUP)
+
+       # Update on filesystem changed (e.g. save operation).
+       var file_system: EditorFileSystem = get_editor_interface().get_resource_filesystem()
+       file_system.filesystem_changed.connect(schedule_update)
+
+       var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+
+       # Change script item list visibility
+       scripts_item_list = find_or_null(script_editor.find_children("*", "ItemList", true, false))
+       if (scripts_item_list != null):
+               update_script_list_visibility()
+
+               script_filter_txt = find_or_null(scripts_item_list.get_parent().find_children("*", "LineEdit", true, false))
+
+       # Make tab container visible
+       scripts_tab_container = find_or_null(script_editor.find_children("*", "TabContainer", true, false))
+       if (scripts_tab_container != null):
+               scripts_tab_bar = scripts_tab_container.get_tab_bar()
+
+               tab_state = TabStateCache.new()
+               tab_state.save(scripts_tab_container, scripts_tab_bar)
+
+               if (scripts_item_list != null):
+                       create_set_scripts_popup()
+
+               scripts_tab_container.tabs_visible = true
+               scripts_tab_container.drag_to_rearrange_enabled = true
+
+               if (scripts_tab_bar != null):
+                       scripts_tab_bar.tab_close_display_policy = TabBar.CLOSE_BUTTON_SHOW_ACTIVE_ONLY
+                       scripts_tab_bar.drag_to_rearrange_enabled = true
+                       scripts_tab_bar.select_with_rmb = true
+                       scripts_tab_bar.tab_close_pressed.connect(on_tab_close)
+                       scripts_tab_bar.tab_rmb_clicked.connect(on_tab_rmb)
+                       scripts_tab_bar.tab_hovered.connect(on_tab_hovered)
+                       scripts_tab_bar.mouse_exited.connect(on_tab_bar_mouse_exited)
+                       scripts_tab_bar.active_tab_rearranged.connect(on_active_tab_rearranged)
+                       scripts_tab_bar.gui_input.connect(on_tab_bar_gui_input)
+
+                       scripts_tab_bar.tab_changed.connect(on_tab_changed)
+
+       # Remove existing outline and add own outline
+       split_container = find_or_null(script_editor.find_children("*", "HSplitContainer", true, false))
+       if (split_container != null):
+               outline_container = split_container.get_child(0)
+
+               if (is_outline_right):
+                       update_outline_position()
+
+               old_outline = find_or_null(outline_container.find_children("*", "ItemList", true, false), 1)
+               outline_parent = old_outline.get_parent()
+               outline_parent.remove_child(old_outline)
+
+               outline = ItemList.new()
+               outline.allow_reselect = true
+               outline.size_flags_vertical = Control.SIZE_EXPAND_FILL
+               outline_parent.add_child(outline)
+
+               outline.item_selected.connect(scroll_outline)
+
+               # Add a filter box for all kind of members
+               filter_box = HBoxContainer.new()
+
+               engine_func_btn = create_filter_btn(keyword_icon, "Engine callbacks")
+               filter_box.add_child(engine_func_btn)
+
+               func_btn = create_filter_btn(func_icon, "Functions")
+               filter_box.add_child(func_btn)
+
+               signal_btn = create_filter_btn(signal_icon, "Signals")
+               filter_box.add_child(signal_btn)
+
+               export_btn = create_filter_btn(export_icon, "Exported properties")
+               filter_box.add_child(export_btn)
+
+               property_btn = create_filter_btn(property_icon, "Properties")
+               filter_box.add_child(property_btn)
+
+               class_btn = create_filter_btn(class_icon, "Classes")
+               filter_box.add_child(class_btn)
+
+               constant_btn = create_filter_btn(constant_icon, "Constants")
+               filter_box.add_child(constant_btn)
+
+               outline.get_parent().add_child(filter_box)
+               outline.get_parent().move_child(filter_box, outline.get_index())
+
+               # Callback when the filter changed
+               outline_filter_txt = find_or_null(outline_container.find_children("*", "LineEdit", true, false), 1)
+               outline_filter_txt.text_changed.connect(update_outline.unbind(1))
+
+               # Callback when the sorting changed
+               sort_btn = find_or_null(outline_container.find_children("*", "Button", true, false))
+               sort_btn.pressed.connect(update_outline)
+
+       get_editor_settings().settings_changed.connect(sync_settings)
+
+       on_tab_changed(scripts_tab_bar.current_tab)
+
+## Restore the old Godot script UI and free everything we created
+func _exit_tree() -> void:
+       var file_system: EditorFileSystem = get_editor_interface().get_resource_filesystem()
+       file_system.filesystem_changed.disconnect(schedule_update)
+
+       if (old_script_editor_base != null):
+               old_script_editor_base.edited_script_changed.disconnect(update_selected_tab)
+
+       if (split_container != null):
+               if (split_container != outline_container.get_parent()):
+                       split_container.add_child(outline_container)
+
+               # Try to restore the previous split offset.
+               if (is_outline_right):
+                       var split_offset: float = split_container.get_child(1).size.x
+                       split_container.split_offset = split_offset
+
+               split_container.move_child(outline_container, 0)
+
+               outline_filter_txt.text_changed.disconnect(update_outline)
+               sort_btn.pressed.disconnect(update_outline)
+
+               outline.item_selected.disconnect(scroll_outline)
+
+               outline_parent.remove_child(filter_box)
+               outline_parent.remove_child(outline)
+               outline_parent.add_child(old_outline)
+               outline_parent.move_child(old_outline, 2)
+
+               filter_box.free()
+               outline.free()
+
+       if (scripts_tab_container != null):
+               tab_state.restore(scripts_tab_container, scripts_tab_bar)
+
+               scripts_tab_container.pre_popup_pressed.disconnect(prepare_scripts_popup)
+               scripts_tab_container.set_popup(null)
+               scripts_popup.free()
+
+               if (scripts_tab_bar != null):
+                       scripts_tab_bar.mouse_exited.disconnect(on_tab_bar_mouse_exited)
+                       scripts_tab_bar.gui_input.disconnect(on_tab_bar_gui_input)
+                       scripts_tab_bar.tab_close_pressed.disconnect(on_tab_close)
+                       scripts_tab_bar.tab_rmb_clicked.disconnect(on_tab_rmb)
+                       scripts_tab_bar.tab_hovered.disconnect(on_tab_hovered)
+                       scripts_tab_bar.active_tab_rearranged.disconnect(on_active_tab_rearranged)
+
+                       scripts_tab_bar.tab_changed.disconnect(on_tab_changed)
+
+       if (scripts_item_list != null):
+               scripts_item_list.get_parent().visible = true
+
+       if (outline_popup != null):
+               outline_popup.free()
+
+       get_editor_settings().settings_changed.disconnect(sync_settings)
+#endregion
+
+## Lazy pattern to update the editor only once per frame
+func _process(delta: float) -> void:
+       update_editor()
+       set_process(false)
+
+#region Input handling -> Popup
+## Add navigation to the ItemList when the corresponding filter LineEdit is focused.
+func _input(event: InputEvent) -> void:
+       if (outline_filter_txt.has_focus()):
+               navigate_on_list(event, outline, scroll_outline)
+       elif (script_filter_txt.has_focus()):
+               navigate_on_list(event, scripts_item_list, select_script)
+
+## Triggers the Outline popup
+func _unhandled_key_input(event: InputEvent) -> void:
+       if !(event is InputEventKey):
+               return
+
+       if (open_outline_popup_shc.matches_event(event)):
+               get_viewport().set_input_as_handled()
+
+               open_outline_popup()
+       elif (open_scripts_popup_shc.matches_event(event)):
+               get_viewport().set_input_as_handled()
+
+               open_scripts_popup()
+#endregion
+
+## Schedules an update on the frame
+func schedule_update():
+       set_process(true)
+
+## Updates all parts of the editor needed to be synchronized with the file system.
+func update_editor():
+       update_script_text_filter()
+
+       if (sync_script_list):
+               sync_tab_with_script_list()
+               sync_script_list = false
+
+       update_tabs()
+       update_outline_cache()
+       update_outline()
+
+func create_set_scripts_popup():
+       panel_container = scripts_item_list.get_parent().get_parent()
+
+       scripts_popup = POPUP_SCRIPT.new()
+       scripts_popup.input_listener = _input
+
+       scripts_tab_container.pre_popup_pressed.connect(prepare_scripts_popup)
+
+       scripts_popup.popup_hide.connect(hide_scripts_popup)
+
+       var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+       script_editor.add_child(scripts_popup)
+
+       scripts_tab_container.set_popup(scripts_popup)
+
+func prepare_scripts_popup():
+       scripts_popup.size.x = outline.size.x
+       scripts_popup.size.y = panel_container.size.y - scripts_tab_bar.size.y
+
+       scripts_item_list.get_parent().reparent(scripts_popup)
+       scripts_item_list.get_parent().visible = true
+
+       script_filter_txt.grab_focus()
+
+func hide_scripts_popup():
+       script_filter_txt.text = ""
+
+       update_script_list_visibility()
+
+       scripts_item_list.get_parent().reparent(panel_container)
+       panel_container.move_child(scripts_item_list.get_parent(), 0)
+
+func navigate_on_list(event: InputEvent, list: ItemList, submit: Callable):
+       if (event.is_action_pressed(&"ui_text_submit")):
+               var index: int = get_list_index(list)
+               if (index == -1):
+                       return
+
+               submit.call(index)
+       elif (event.is_action_pressed(&"ui_down", true)):
+               var index: int = get_list_index(list)
+               if (index == outline.item_count - 1):
+                       return
+
+               navigate_list(list, index, 1)
+       elif (event.is_action_pressed(&"ui_up", true)):
+               var index: int = get_list_index(list)
+               if (index <= 0):
+                       return
+
+               navigate_list(list, index, -1)
+       elif (event.is_action_pressed(&"ui_page_down", true)):
+               var index: int = get_list_index(list)
+               if (index == outline.item_count - 1):
+                       return
+
+               navigate_list(list, index, 5)
+       elif (event.is_action_pressed(&"ui_page_up", true)):
+               var index: int = get_list_index(list)
+               if (index <= 0):
+                       return
+
+               navigate_list(list, index, -5)
+
+func get_center_editor_rect() -> Rect2i:
+       var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+
+       var size: Vector2i = Vector2i(400, 500)
+       var x: int
+       var y: int
+
+       if (script_editor.get_parent().get_parent() is Window):
+               # Floating editor.
+               var window: Window = script_editor.get_parent().get_parent()
+               var window_rect: Rect2 = window.get_visible_rect()
+
+               x = window_rect.size.x / 2 - size.x / 2
+               y = window_rect.size.y / 2 - size.y / 2
+       else:
+               x = script_editor.global_position.x + script_editor.size.x / 2 - size.x / 2
+               y = script_editor.global_position.y + script_editor.size.y / 2 - size.y / 2
+
+       return Rect2i(Vector2i(x, y), size)
+
+func open_outline_popup():
+       var button_flags: Array[bool] = []
+       for child: Node in filter_box.get_children():
+               var btn: Button = child
+               button_flags.append(btn.button_pressed)
+
+               btn.button_pressed = true
+
+       var old_text: String = outline_filter_txt.text
+       outline_filter_txt.text = ""
+
+       if (outline_popup == null):
+               outline_popup = POPUP_SCRIPT.new()
+               outline_popup.input_listener = _input
+
+       var outline_initially_closed: bool = !outline_container.visible
+       if (outline_initially_closed):
+               outline_container.visible = true
+
+       outline_container.reparent(outline_popup)
+
+       outline_popup.popup_hide.connect(on_outline_popup_hidden.bind(outline_initially_closed, old_text, button_flags))
+
+       if (outline_popup.get_parent() != null):
+               outline_popup.get_parent().remove_child(outline_popup)
+       outline_popup.popup_exclusive_on_parent(get_editor_interface().get_script_editor(), get_center_editor_rect())
+
+       outline_filter_txt.grab_focus()
+
+       update_outline()
+
+func on_outline_popup_hidden(outline_initially_closed: bool, old_text: String, button_flags: Array[bool]):
+       outline_popup.popup_hide.disconnect(on_outline_popup_hidden)
+
+       if outline_initially_closed:
+               outline_container.visible = false
+
+       outline_container.reparent(split_container)
+       if (!is_outline_right):
+               split_container.move_child(outline_container, 0)
+
+       outline_filter_txt.text = old_text
+
+       var index: int = 0
+       for flag: bool in button_flags:
+               var btn: Button = filter_box.get_child(index)
+               btn.button_pressed = flag
+               index += 1
+
+       update_outline()
+
+func open_scripts_popup():
+       scripts_item_list.get_parent().reparent(scripts_popup)
+       scripts_item_list.get_parent().visible = true
+
+       if (scripts_popup.get_parent() != null):
+               scripts_popup.get_parent().remove_child(scripts_popup)
+       scripts_popup.popup_exclusive_on_parent(get_editor_interface().get_script_editor(), get_center_editor_rect())
+
+       script_filter_txt.grab_focus()
+
+func get_list_index(list: ItemList) -> int:
+       var items: PackedInt32Array = list.get_selected_items()
+
+       if (items.is_empty()):
+               return -1
+
+       return items[0]
+
+func navigate_list(list: ItemList, index: int, amount: int):
+       index = clamp(index + amount, 0, list.item_count - 1)
+
+       list.select(index)
+       list.ensure_current_is_visible()
+       list.accept_event()
+
+## Removes the script filter text and emits the signal so that the Tabs stay
+## and we do not break anything there.
+func update_script_text_filter():
+       if (script_filter_txt.text != ""):
+               script_filter_txt.text = ""
+               script_filter_txt.text_changed.emit("")
+
+func get_current_script() -> Script:
+       var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+       return script_editor.get_current_script()
+
+func select_script(selected_idx: int):
+       if (scripts_popup != null && scripts_popup.visible):
+               scripts_popup.hide.call_deferred()
+
+       scripts_item_list.item_selected.emit(selected_idx)
+
+func scroll_outline(selected_idx: int):
+       if (outline_popup != null && outline_popup.visible):
+               outline_popup.hide.call_deferred()
+
+       var script: Script = get_current_script()
+       if (!script):
+               return
+
+       var text: String = outline.get_item_text(selected_idx)
+       var metadata: Dictionary = outline.get_item_metadata(selected_idx)
+       var modifier: StringName = metadata[&"modifier"]
+       var type: StringName = metadata[&"type"]
+
+       var type_with_text: String = type + " " + text
+       if (type == &"func"):
+               type_with_text = type_with_text + "("
+
+       var source_code: String = script.get_source_code()
+       var lines: PackedStringArray = source_code.split("\n")
+
+       var index: int = 0
+       for line: String in lines:
+               # Easy case, like 'var abc'
+               if (line.begins_with(type_with_text)):
+                       goto_line(index)
+                       return
+
+               # We have an modifier, e.g. 'static'
+               if (modifier != &"" && line.begins_with(modifier)):
+                       if (line.begins_with(modifier + " " + type_with_text)):
+                               goto_line(index)
+                               return
+                       # Special case: An 'enum' is treated different.
+                       elif (modifier == &"enum" && line.contains("enum " + text)):
+                               goto_line(index)
+                               return
+
+               # Hard case, probably something like '@onready var abc'
+               if (type == &"var" && line.contains(type_with_text)):
+                       goto_line(index)
+                       return
+
+               index += 1
+
+       push_error(type_with_text + " or " + modifier + " not found in source code")
+
+func goto_line(index: int):
+       var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+       script_editor.goto_line(index)
+
+       var code_edit: CodeEdit = script_editor.get_current_editor().get_base_editor()
+       code_edit.set_caret_line(index)
+       code_edit.set_caret_column(0)
+       code_edit.set_v_scroll(index)
+       code_edit.set_h_scroll(0)
+
+func create_filter_btn(icon: Texture2D, title: String) -> Button:
+       var btn: Button = Button.new()
+       btn.toggle_mode = true
+       btn.icon = icon
+       btn.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
+       btn.tooltip_text = title
+
+       var property: StringName = as_setting(title)
+       btn.set_meta(&"property", property)
+       btn.button_pressed = get_setting(property, true)
+
+       btn.toggled.connect(on_filter_button_pressed.bind(btn))
+
+       btn.add_theme_color_override(&"icon_pressed_color", Color.WHITE)
+       btn.add_theme_color_override(&"icon_hover_color", Color.WHITE)
+       btn.add_theme_color_override(&"icon_focus_color", Color.WHITE)
+
+       var style_box_empty: StyleBoxEmpty = StyleBoxEmpty.new()
+       style_box_empty.set_content_margin_all(4 * get_editor_scale())
+       btn.add_theme_stylebox_override(&"normal", style_box_empty)
+
+       var style_box: StyleBoxFlat = StyleBoxFlat.new()
+       style_box.draw_center = false
+       style_box.border_color = get_editor_accent_color()
+       style_box.set_border_width_all(1 * get_editor_scale())
+       style_box.set_corner_radius_all(get_editor_corner_radius() * get_editor_scale())
+       btn.add_theme_stylebox_override(&"focus", style_box)
+
+       return btn
+
+func on_filter_button_pressed(pressed: bool, btn: Button):
+       set_setting(btn.get_meta(&"property"), pressed)
+
+       update_outline()
+
+func update_outline_position():
+       if (is_outline_right):
+               # Try to restore the previous split offset.
+               var split_offset: float = split_container.get_child(1).size.x
+               split_container.split_offset = split_offset
+               split_container.move_child(outline_container, 1)
+       else:
+               split_container.move_child(outline_container, 0)
+
+func update_script_list_visibility():
+       scripts_item_list.get_parent().visible = is_script_list_visible
+
+func sync_settings():
+       if (suppress_settings_sync):
+               return
+
+       var changed_settings: PackedStringArray = get_editor_settings().get_changed_settings()
+       for setting: String in changed_settings:
+               if (!setting.begins_with(SCRIPT_IDE)):
+                       continue
+
+               if (setting == OUTLINE_POSITION_RIGHT):
+                       # Update outline position.
+                       var new_outline_right: bool = get_setting(OUTLINE_POSITION_RIGHT, is_outline_right)
+                       if (new_outline_right != is_outline_right):
+                               is_outline_right = new_outline_right
+
+                               update_outline_position()
+               elif (setting == HIDE_PRIVATE_MEMBERS):
+                       # Update cache and outline to reflect the private members setting.
+                       var new_hide_private_members: bool = get_setting(HIDE_PRIVATE_MEMBERS, hide_private_members)
+                       if (new_hide_private_members != hide_private_members):
+                               hide_private_members = new_hide_private_members
+
+                               update_outline_cache()
+                               update_outline()
+               elif (setting == OPEN_OUTLINE_POPUP):
+                       # Update outline popup shortcut.
+                       open_outline_popup_shc = get_editor_settings().get_setting(OPEN_OUTLINE_POPUP)
+               elif (setting == OPEN_OUTLINE_POPUP):
+                       # Update scripts popup shortcut.
+                       open_scripts_popup_shc = get_editor_settings().get_setting(OPEN_SCRIPTS_POPUP)
+               elif (setting == SCRIPT_LIST_VISIBLE):
+                       # Update the script list visibility
+                       var new_script_list_visible: bool = get_setting(SCRIPT_LIST_VISIBLE, is_script_list_visible)
+                       if (new_script_list_visible != is_script_list_visible):
+                               is_script_list_visible = new_script_list_visible
+
+                               update_script_list_visibility()
+               else:
+                       # Update filter buttons.
+                       for btn_node: Node in filter_box.get_children():
+                               var btn: Button = btn_node
+                               var property: StringName = btn.get_meta(&"property")
+
+                               btn.button_pressed = get_setting(property, btn.button_pressed)
+
+func as_setting(property: String) -> StringName:
+       return SCRIPT_IDE + property.to_lower().replace(" ", "_")
+
+func get_setting(property: StringName, alt: bool) -> bool:
+       var editor_settings: EditorSettings = get_editor_settings()
+       if (editor_settings.has_setting(property)):
+               return editor_settings.get_setting(property)
+       else:
+               editor_settings.set_setting(property, alt)
+               editor_settings.set_initial_value(property, alt, false)
+               return alt
+
+func set_setting(property: StringName, value: bool):
+       var editor_settings: EditorSettings = get_editor_settings()
+
+       suppress_settings_sync = true
+       editor_settings.set_setting(property, value)
+       suppress_settings_sync = false
+
+func on_tab_changed(idx: int):
+       selected_tab = idx;
+
+       if (old_script_editor_base != null):
+               old_script_editor_base.edited_script_changed.disconnect(update_selected_tab)
+               old_script_editor_base = null
+
+       var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+       var script_editor_base: ScriptEditorBase = script_editor.get_current_editor()
+
+       if (script_editor_base != null):
+               script_editor_base.edited_script_changed.connect(update_selected_tab)
+
+               old_script_editor_base = script_editor_base
+
+       sync_script_list = true
+       schedule_update()
+
+func update_selected_tab():
+       if (selected_tab == -1):
+               return
+
+       if (scripts_item_list.item_count == 0):
+               return
+
+       scripts_tab_container.set_tab_title(selected_tab, scripts_item_list.get_item_text(selected_tab))
+       scripts_tab_container.set_tab_icon(selected_tab, scripts_item_list.get_item_icon(selected_tab))
+
+func update_tabs():
+       for index: int in scripts_tab_container.get_tab_count():
+               scripts_tab_container.set_tab_title(index, scripts_item_list.get_item_text(index))
+               scripts_tab_container.set_tab_icon(index, scripts_item_list.get_item_icon(index))
+
+#region Outline (cache) update
+func update_keywords(script: Script):
+       if (script == null):
+               return
+
+       var new_script_type: StringName = script.get_instance_base_type()
+       if (old_script_type != new_script_type):
+               old_script_type = new_script_type
+
+               keywords.clear()
+               keywords["_static_init"] = 0
+               register_virtual_methods(new_script_type)
+
+func register_virtual_methods(clazz: String):
+       for method: Dictionary in ClassDB.class_get_method_list(clazz):
+               if method.flags & METHOD_FLAG_VIRTUAL > 0:
+                       keywords[method.name] = 0
+
+func update_outline_cache():
+       outline_cache = null
+
+       var script: Script = get_current_script()
+       if (!script):
+               return
+
+       update_keywords(script)
+
+       # Check if built-in script. In this case we need to duplicate it for whatever reason.
+       if (script.get_path().contains(".tscn::GDScript")):
+               script = script.duplicate()
+
+       outline_cache = OutlineCache.new()
+
+       # Collect all script members.
+       for_each_script_member(script, func(array: Array[String], item: String): array.append(item))
+
+       # Remove script members that only exist in the base script (which includes the base of the base etc.).
+       # Note: The method that only collects script members without including the base script(s)
+       # is not exposed to GDScript.
+       var base_script: Script = script.get_base_script()
+       if (base_script != null):
+               for_each_script_member(base_script, func(array: Array[String], item: String): array.erase(item))
+
+func for_each_script_member(script: Script, consumer: Callable):
+       # Functions / Methods
+       for dict: Dictionary in script.get_script_method_list():
+               var func_name: String = dict[&"name"]
+
+               if (keywords.has(func_name)):
+                       consumer.call(outline_cache.engine_funcs, func_name)
+               else:
+                       if hide_private_members && func_name.begins_with(UNDERSCORE):
+                               continue
+
+                       # Inline getter/setter will normally be shown as '@...getter', '@...setter'.
+                       # Since we already show the variable itself, we will skip those.
+                       if (func_name.begins_with(INLINE)):
+                               continue
+
+                       consumer.call(outline_cache.funcs, func_name)
+
+       # Properties / Exported variables
+       for dict: Dictionary in script.get_script_property_list():
+               var property: String = dict[&"name"]
+               if hide_private_members && property.begins_with(UNDERSCORE):
+                       continue
+
+               var usage: int = dict[&"usage"]
+
+               if (usage & PROPERTY_USAGE_SCRIPT_VARIABLE):
+                       if (usage & PROPERTY_USAGE_STORAGE && usage & PROPERTY_USAGE_EDITOR):
+                               consumer.call(outline_cache.exports, property)
+                       else:
+                               consumer.call(outline_cache.properties, property)
+
+       # Static variables (are separated for whatever reason)
+       for dict: Dictionary in script.get_property_list():
+               var property: String = dict[&"name"]
+               if hide_private_members && property.begins_with(UNDERSCORE):
+                       continue
+
+               var usage: int = dict[&"usage"]
+
+               if (usage & PROPERTY_USAGE_SCRIPT_VARIABLE):
+                       consumer.call(outline_cache.properties, property)
+
+       # Signals
+       for dict: Dictionary in script.get_script_signal_list():
+               var signal_name: String = dict["name"]
+
+               consumer.call(outline_cache.signals, signal_name)
+
+       # Constants / Classes
+       for name_key: String in script.get_script_constant_map():
+               if hide_private_members && name_key.begins_with(UNDERSCORE):
+                       continue
+
+               var object: Variant = script.get_script_constant_map().get(name_key)
+               # Inner classes have no source code, while a const of type GDScript has.
+               if (object is GDScript && !object.has_source_code()):
+                       consumer.call(outline_cache.classes, name_key)
+               else:
+                       consumer.call(outline_cache.constants, name_key)
+
+func update_outline():
+       outline.clear()
+
+       if (outline_cache == null):
+               return
+
+       # Classes
+       if (class_btn.button_pressed):
+               add_to_outline(outline_cache.classes, class_icon, &"class")
+
+       # Constants
+       if (constant_btn.button_pressed):
+               add_to_outline(outline_cache.constants, constant_icon, &"const", &"enum")
+
+       # Properties
+       if (property_btn.button_pressed):
+               add_to_outline(outline_cache.properties, property_icon, &"var")
+
+       # Exports
+       if (export_btn.button_pressed):
+               add_to_outline(outline_cache.exports, export_icon, &"var", &"@export")
+
+       # Signals
+       if (signal_btn.button_pressed):
+               add_to_outline(outline_cache.signals, signal_icon, &"signal")
+
+       # Functions
+       if (func_btn.button_pressed):
+               add_to_outline_ext(outline_cache.funcs, get_icon, &"func", &"static")
+
+       # Engine functions
+       if (engine_func_btn.button_pressed):
+               add_to_outline(outline_cache.engine_funcs, keyword_icon, &"func")
+
+func add_to_outline(items: Array[String], icon: Texture2D, type: String, modifier: StringName = &""):
+       add_to_outline_ext(items, func(str: String): return icon, type, modifier)
+
+func add_to_outline_ext(items: Array[String], icon_callable: Callable, type: String, modifier: StringName = &""):
+       var text: String = outline_filter_txt.get_text()
+       var move_index: int = 0
+
+       if (is_sorted()):
+               items = items.duplicate()
+               items.sort_custom(func(a, b): return a.naturalnocasecmp_to(b) < 0)
+
+       for item: String in items:
+               if (text.is_empty() || text.is_subsequence_ofn(item)):
+                       var icon: Texture2D = icon_callable.call(item)
+                       outline.add_item(item, icon, true)
+
+                       var dict: Dictionary = {
+                               &"type": type,
+                               &"modifier": modifier
+                       }
+                       outline.set_item_metadata(outline.item_count - 1, dict)
+                       outline.move_item(outline.item_count - 1, move_index)
+
+                       move_index += 1
+
+func get_icon(func_name: String) -> Texture2D:
+       var icon: Texture2D = func_icon
+       if (func_name.begins_with(GETTER)):
+               icon = func_get_icon
+       elif (func_name.begins_with(SETTER)):
+               icon = func_set_icon
+
+       return icon
+#endregion
+
+func sync_tab_with_script_list():
+       # For some reason the selected tab is wrong. Looks like a Godot bug.
+       if (selected_tab >= scripts_item_list.item_count):
+               selected_tab = scripts_tab_bar.current_tab
+
+       # Hide filter and outline for non .gd scripts.
+       var is_script: bool = get_current_script() != null
+       filter_box.visible = is_script
+       outline.visible = is_script
+
+       # Sync with script item list.
+       if (selected_tab != -1 && scripts_item_list.item_count > 0 && !scripts_item_list.is_selected(selected_tab)):
+               scripts_item_list.select(selected_tab)
+               scripts_item_list.item_selected.emit(selected_tab)
+
+               scripts_item_list.ensure_current_is_visible()
+
+#region Tab Handling
+func on_tab_bar_mouse_exited():
+       last_tab_hovered = -1
+
+func on_tab_hovered(idx: int):
+       last_tab_hovered = idx
+
+func on_tab_bar_gui_input(event: InputEvent):
+       if last_tab_hovered == -1:
+               return
+
+       if event is InputEventMouseMotion:
+               scripts_tab_bar.tooltip_text = get_res_path(last_tab_hovered)
+
+       if event is InputEventMouseButton:
+               if event.is_pressed() and event.button_index == MOUSE_BUTTON_MIDDLE:
+                       update_script_text_filter()
+                       simulate_item_clicked(last_tab_hovered, MOUSE_BUTTON_MIDDLE)
+
+func on_active_tab_rearranged(idx_to: int):
+       var control: Control = scripts_tab_container.get_tab_control(selected_tab)
+       if (!control):
+               return
+
+       scripts_tab_container.move_child(control, idx_to)
+       scripts_tab_container.current_tab = scripts_tab_container.current_tab
+       selected_tab = scripts_tab_container.current_tab
+
+func get_res_path(idx: int) -> String:
+       var tab_control: Control = scripts_tab_container.get_tab_control(idx)
+       if (tab_control == null):
+               return ''
+
+       var path_var: Variant = tab_control.get(&"metadata/_edit_res_path")
+       if (path_var == null):
+               return ''
+
+       return path_var
+
+func on_tab_rmb(tab_idx: int):
+       simulate_item_clicked(tab_idx, MOUSE_BUTTON_RIGHT)
+
+func on_tab_close(tab_idx: int):
+       update_script_text_filter()
+       simulate_item_clicked(tab_idx, MOUSE_BUTTON_MIDDLE)
+
+func simulate_item_clicked(tab_idx: int, mouse_idx: int):
+       script_filter_txt.text = ""
+
+       scripts_item_list.item_clicked.emit(tab_idx, scripts_item_list.get_local_mouse_position(), mouse_idx)
+#endregion
+
+func get_editor_scale() -> float:
+       return get_editor_interface().get_editor_scale()
+
+func get_editor_corner_radius() -> int:
+       return get_editor_interface().get_editor_settings().get_setting("interface/theme/corner_radius")
+
+func get_editor_accent_color() -> Color:
+       return get_editor_interface().get_editor_settings().get_setting("interface/theme/accent_color")
+
+func is_sorted() -> bool:
+       return get_editor_settings().get_setting("text_editor/script_list/sort_members_outline_alphabetically")
+
+func get_editor_settings() -> EditorSettings:
+       return get_editor_interface().get_editor_settings()
+
+static func find_or_null(arr: Array[Node], index: int = 0) -> Node:
+       if arr.is_empty():
+               return null
+
+       return arr[index]
+
+## Cache for everything inside the outline.
+class OutlineCache:
+       var classes: Array[String] = []
+       var constants: Array[String] = []
+       var signals: Array[String] = []
+       var exports: Array[String] = []
+       var properties: Array[String] = []
+       var funcs: Array[String] = []
+       var engine_funcs: Array[String] = []
+
+## Contains everything we modify on the Tab Control. Used to save and restore the behaviour
+## to keep the Godot Engine in a clean state when the plugin is disabled.
+class TabStateCache:
+       var tabs_visible: bool
+       var drag_to_rearrange_enabled: bool
+       var tab_bar_drag_to_rearrange_enabled: bool
+       var tab_close_display_policy: TabBar.CloseButtonDisplayPolicy
+       var select_with_rmb: bool
+
+       func save(tab_container: TabContainer, tab_bar: TabBar):
+               if (tab_container != null):
+                       tabs_visible = tab_container.tabs_visible
+                       drag_to_rearrange_enabled = tab_container.drag_to_rearrange_enabled
+               if (tab_bar != null):
+                       tab_bar_drag_to_rearrange_enabled = tab_bar.drag_to_rearrange_enabled
+                       tab_close_display_policy = tab_bar.tab_close_display_policy
+                       select_with_rmb = tab_bar.select_with_rmb
+
+       func restore(tab_container: TabContainer, tab_bar: TabBar):
+               if (tab_container != null):
+                       tab_container.tabs_visible = tabs_visible
+                       tab_container.drag_to_rearrange_enabled = drag_to_rearrange_enabled
+               if (tab_bar != null):
+                       tab_bar.drag_to_rearrange_enabled = drag_to_rearrange_enabled
+                       tab_bar.tab_close_display_policy = tab_close_display_policy
+                       tab_bar.select_with_rmb = select_with_rmb