unpause()
-func _on_settings_button_pressed():
- SceneManager.change_scene(settingsBtnScene, fade_out_options, fade_in_options, general_options)
-
-
func _on_exit_button_pressed():
get_tree().paused = false
SceneManager.change_scene(exitBtnScene, fade_out_options, fade_in_options, general_options)
layout_mode = 2
text = "Return to Game"
-[node name="MarginContainer3" type="MarginContainer" parent="CenterContainer/VBoxContainer"]
-layout_mode = 2
-theme_override_constants/margin_left = 16
-theme_override_constants/margin_top = 8
-theme_override_constants/margin_right = 16
-theme_override_constants/margin_bottom = 8
-
-[node name="SettingsButton" type="Button" parent="CenterContainer/VBoxContainer/MarginContainer3"]
-layout_mode = 2
-text = "Settings"
-
[node name="MarginContainer4" type="MarginContainer" parent="CenterContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
text = "Exit"
[connection signal="pressed" from="CenterContainer/VBoxContainer/MarginContainer2/UnpauseButton" to="." method="_on_unpause_button_pressed"]
-[connection signal="pressed" from="CenterContainer/VBoxContainer/MarginContainer3/SettingsButton" to="." method="_on_settings_button_pressed"]
[connection signal="pressed" from="CenterContainer/VBoxContainer/MarginContainer4/ExitButton" to="." method="_on_exit_button_pressed"]