player position is now requested to the active scene via Globals
position = Vector2(584, 456)
scale = Vector2(3.44061, 0.770942)
player = NodePath("../Player")
-current_scene = 1
push_direction = 2
[node name="Camera2D" type="Camera2D" parent="."]
## if [b]player[/b] is null will check any [CharacterBody2D]
@export var player: CharacterBody2D
-## Current scene
-@export var current_scene: Constants.LEVELS_NAMES
-
## Scene to go on area entered
@export var _to_scene: Constants.LEVELS_NAMES
changing_scene = true
- Globals.update_player_position(current_scene, player.position)
+ Globals.request_update_player_position.emit()
SceneManager.change_scene(to_scene, scene_manager_options)