extends Node2D
+
const LEVEL_NAME = "main_level"
func _ready():
Globals.request_update_player_position.connect(update_player_position)
- Globals.set_current_scene(Constants.LEVELS_NAMES[LEVEL_NAME])
+ Globals.set_current_scene(Constants.LEVELS_NAMES[LEVEL_NAME] as Constants.LEVELS_NAMES)
# get player poss
player.position = Globals.get_last_player_position_in_scene(Constants.LEVELS_NAMES[LEVEL_NAME] as Constants.LEVELS_NAMES)
func update_player_position():
- Globals.update_player_position(Constants.LEVELS_NAMES[LEVEL_NAME], player.position)
+ Globals.update_player_position(Constants.LEVELS_NAMES[LEVEL_NAME] as Constants.LEVELS_NAMES, player.position)