--- /dev/null
+## Registered plugin class for script-ide.
+## This plugin mainly 'modifies' the outline code that is inside 'script_editor_plugin.cpp'.
+## The internals of the C++ code are therefore important in order to make this plugin work
+## without interfering with the Godot Engine.
+@tool
+extends EditorPlugin
+
+## Editor setting path
+const SCRIPT_IDE: StringName = &"plugin/script_ide/"
+## Editor setting for the outline position
+const OUTLINE_POSITION_RIGHT: StringName = SCRIPT_IDE + &"outline_position_right"
+## Editor setting to control whether private members (annotated with '_' should be hidden or not)
+const HIDE_PRIVATE_MEMBERS: StringName = SCRIPT_IDE + &"hide_private_members"
+## Editor setting to control whether the script list should be visible or not
+const SCRIPT_LIST_VISIBLE: StringName = SCRIPT_IDE + &"script_list_visible"
+## Editor setting for the 'Open Outline Popup' shortcut
+const OPEN_OUTLINE_POPUP: StringName = SCRIPT_IDE + &"open_outline_popup"
+## Editor setting for the 'Open Scripts Popup' shortcut
+const OPEN_SCRIPTS_POPUP: StringName = SCRIPT_IDE + &"open_scripts_popup"
+
+#region Outline icons
+const keyword_icon: Texture2D = preload("res://addons/script-ide/icon/keyword.svg")
+const func_icon: Texture2D = preload("res://addons/script-ide/icon/func.svg")
+const func_get_icon: Texture2D = preload("res://addons/script-ide/icon/func_get.svg")
+const func_set_icon: Texture2D = preload("res://addons/script-ide/icon/func_set.svg")
+const property_icon: Texture2D = preload("res://addons/script-ide/icon/property.svg")
+const export_icon: Texture2D = preload("res://addons/script-ide/icon/export.svg")
+const signal_icon: Texture2D = preload("res://addons/script-ide/icon/signal.svg")
+const constant_icon: Texture2D = preload("res://addons/script-ide/icon/constant.svg")
+const class_icon: Texture2D = preload("res://addons/script-ide/icon/class.svg")
+#endregion
+
+const GETTER: StringName = &"get"
+const SETTER: StringName = &"set"
+const UNDERSCORE: StringName = &"_"
+const INLINE: StringName = &"@"
+
+const POPUP_SCRIPT: GDScript = preload("res://addons/script-ide/Popup.gd")
+
+#region Editor settings
+var is_outline_right: bool = true
+var is_script_list_visible: bool = false
+var hide_private_members: bool = false
+var open_outline_popup_shc: Shortcut
+var open_scripts_popup_shc: Shortcut
+#endregion
+
+var suppress_settings_sync: bool = false
+
+#region Existing controls we modify
+var outline_container: Control
+var outline_parent: Control
+var scripts_tab_container: TabContainer
+var scripts_tab_bar: TabBar
+var script_filter_txt: LineEdit
+var scripts_item_list: ItemList
+var panel_container: VSplitContainer
+
+var split_container: HSplitContainer
+var old_outline: ItemList
+var outline_filter_txt: LineEdit
+var sort_btn: Button
+#endregion
+
+#region Own controls we add
+var outline: ItemList
+var outline_popup: PopupPanel
+var filter_box: HBoxContainer
+
+var scripts_popup: PopupPanel
+
+var class_btn: Button
+var constant_btn: Button
+var signal_btn: Button
+var property_btn: Button
+var export_btn: Button
+var func_btn: Button
+var engine_func_btn: Button
+#endregion
+
+var keywords: Dictionary = {} # Basically used as Set, since Godot has none. [String, int = 0]
+var outline_cache: OutlineCache
+var tab_state: TabStateCache
+
+var old_script_editor_base: ScriptEditorBase
+var old_script_type: StringName
+
+var selected_tab: int = -1
+var last_tab_hovered: int = -1
+var sync_script_list: bool
+
+#region Enter / Exit -> Plugin setup
+## Change the Godot script UI and transform into an IDE like UI
+func _enter_tree() -> void:
+ is_outline_right = get_setting(OUTLINE_POSITION_RIGHT, is_outline_right)
+ hide_private_members = get_setting(HIDE_PRIVATE_MEMBERS, hide_private_members)
+ is_script_list_visible = get_setting(SCRIPT_LIST_VISIBLE, is_script_list_visible)
+
+ var editor_settings: EditorSettings = get_editor_settings()
+ if (!editor_settings.has_setting(OPEN_OUTLINE_POPUP)):
+ var shortcut: Shortcut = Shortcut.new()
+ var event: InputEventKey = InputEventKey.new()
+ event.device = -1
+ event.ctrl_pressed = true
+ event.keycode = KEY_O
+
+ var event2: InputEventKey = InputEventKey.new()
+ event2.device = -1
+ event2.meta_pressed = true
+ event2.keycode = KEY_O
+
+ shortcut.events = [ event, event2 ]
+ editor_settings.set_setting(OPEN_OUTLINE_POPUP, shortcut)
+ editor_settings.set_initial_value(OPEN_OUTLINE_POPUP, shortcut, false)
+
+ if (!editor_settings.has_setting(OPEN_SCRIPTS_POPUP)):
+ var shortcut: Shortcut = Shortcut.new()
+ var event: InputEventKey = InputEventKey.new()
+ event.device = -1
+ event.ctrl_pressed = true
+ event.keycode = KEY_U
+
+ var event2: InputEventKey = InputEventKey.new()
+ event2.device = -1
+ event2.meta_pressed = true
+ event2.keycode = KEY_U
+
+ shortcut.events = [ event, event2 ]
+ editor_settings.set_setting(OPEN_SCRIPTS_POPUP, shortcut)
+ editor_settings.set_initial_value(OPEN_SCRIPTS_POPUP, shortcut, false)
+
+ open_outline_popup_shc = editor_settings.get_setting(OPEN_OUTLINE_POPUP)
+ open_scripts_popup_shc = editor_settings.get_setting(OPEN_SCRIPTS_POPUP)
+
+ # Update on filesystem changed (e.g. save operation).
+ var file_system: EditorFileSystem = get_editor_interface().get_resource_filesystem()
+ file_system.filesystem_changed.connect(schedule_update)
+
+ var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+
+ # Change script item list visibility
+ scripts_item_list = find_or_null(script_editor.find_children("*", "ItemList", true, false))
+ if (scripts_item_list != null):
+ update_script_list_visibility()
+
+ script_filter_txt = find_or_null(scripts_item_list.get_parent().find_children("*", "LineEdit", true, false))
+
+ # Make tab container visible
+ scripts_tab_container = find_or_null(script_editor.find_children("*", "TabContainer", true, false))
+ if (scripts_tab_container != null):
+ scripts_tab_bar = scripts_tab_container.get_tab_bar()
+
+ tab_state = TabStateCache.new()
+ tab_state.save(scripts_tab_container, scripts_tab_bar)
+
+ if (scripts_item_list != null):
+ create_set_scripts_popup()
+
+ scripts_tab_container.tabs_visible = true
+ scripts_tab_container.drag_to_rearrange_enabled = true
+
+ if (scripts_tab_bar != null):
+ scripts_tab_bar.tab_close_display_policy = TabBar.CLOSE_BUTTON_SHOW_ACTIVE_ONLY
+ scripts_tab_bar.drag_to_rearrange_enabled = true
+ scripts_tab_bar.select_with_rmb = true
+ scripts_tab_bar.tab_close_pressed.connect(on_tab_close)
+ scripts_tab_bar.tab_rmb_clicked.connect(on_tab_rmb)
+ scripts_tab_bar.tab_hovered.connect(on_tab_hovered)
+ scripts_tab_bar.mouse_exited.connect(on_tab_bar_mouse_exited)
+ scripts_tab_bar.active_tab_rearranged.connect(on_active_tab_rearranged)
+ scripts_tab_bar.gui_input.connect(on_tab_bar_gui_input)
+
+ scripts_tab_bar.tab_changed.connect(on_tab_changed)
+
+ # Remove existing outline and add own outline
+ split_container = find_or_null(script_editor.find_children("*", "HSplitContainer", true, false))
+ if (split_container != null):
+ outline_container = split_container.get_child(0)
+
+ if (is_outline_right):
+ update_outline_position()
+
+ old_outline = find_or_null(outline_container.find_children("*", "ItemList", true, false), 1)
+ outline_parent = old_outline.get_parent()
+ outline_parent.remove_child(old_outline)
+
+ outline = ItemList.new()
+ outline.allow_reselect = true
+ outline.size_flags_vertical = Control.SIZE_EXPAND_FILL
+ outline_parent.add_child(outline)
+
+ outline.item_selected.connect(scroll_outline)
+
+ # Add a filter box for all kind of members
+ filter_box = HBoxContainer.new()
+
+ engine_func_btn = create_filter_btn(keyword_icon, "Engine callbacks")
+ filter_box.add_child(engine_func_btn)
+
+ func_btn = create_filter_btn(func_icon, "Functions")
+ filter_box.add_child(func_btn)
+
+ signal_btn = create_filter_btn(signal_icon, "Signals")
+ filter_box.add_child(signal_btn)
+
+ export_btn = create_filter_btn(export_icon, "Exported properties")
+ filter_box.add_child(export_btn)
+
+ property_btn = create_filter_btn(property_icon, "Properties")
+ filter_box.add_child(property_btn)
+
+ class_btn = create_filter_btn(class_icon, "Classes")
+ filter_box.add_child(class_btn)
+
+ constant_btn = create_filter_btn(constant_icon, "Constants")
+ filter_box.add_child(constant_btn)
+
+ outline.get_parent().add_child(filter_box)
+ outline.get_parent().move_child(filter_box, outline.get_index())
+
+ # Callback when the filter changed
+ outline_filter_txt = find_or_null(outline_container.find_children("*", "LineEdit", true, false), 1)
+ outline_filter_txt.text_changed.connect(update_outline.unbind(1))
+
+ # Callback when the sorting changed
+ sort_btn = find_or_null(outline_container.find_children("*", "Button", true, false))
+ sort_btn.pressed.connect(update_outline)
+
+ get_editor_settings().settings_changed.connect(sync_settings)
+
+ on_tab_changed(scripts_tab_bar.current_tab)
+
+## Restore the old Godot script UI and free everything we created
+func _exit_tree() -> void:
+ var file_system: EditorFileSystem = get_editor_interface().get_resource_filesystem()
+ file_system.filesystem_changed.disconnect(schedule_update)
+
+ if (old_script_editor_base != null):
+ old_script_editor_base.edited_script_changed.disconnect(update_selected_tab)
+
+ if (split_container != null):
+ if (split_container != outline_container.get_parent()):
+ split_container.add_child(outline_container)
+
+ # Try to restore the previous split offset.
+ if (is_outline_right):
+ var split_offset: float = split_container.get_child(1).size.x
+ split_container.split_offset = split_offset
+
+ split_container.move_child(outline_container, 0)
+
+ outline_filter_txt.text_changed.disconnect(update_outline)
+ sort_btn.pressed.disconnect(update_outline)
+
+ outline.item_selected.disconnect(scroll_outline)
+
+ outline_parent.remove_child(filter_box)
+ outline_parent.remove_child(outline)
+ outline_parent.add_child(old_outline)
+ outline_parent.move_child(old_outline, 2)
+
+ filter_box.free()
+ outline.free()
+
+ if (scripts_tab_container != null):
+ tab_state.restore(scripts_tab_container, scripts_tab_bar)
+
+ scripts_tab_container.pre_popup_pressed.disconnect(prepare_scripts_popup)
+ scripts_tab_container.set_popup(null)
+ scripts_popup.free()
+
+ if (scripts_tab_bar != null):
+ scripts_tab_bar.mouse_exited.disconnect(on_tab_bar_mouse_exited)
+ scripts_tab_bar.gui_input.disconnect(on_tab_bar_gui_input)
+ scripts_tab_bar.tab_close_pressed.disconnect(on_tab_close)
+ scripts_tab_bar.tab_rmb_clicked.disconnect(on_tab_rmb)
+ scripts_tab_bar.tab_hovered.disconnect(on_tab_hovered)
+ scripts_tab_bar.active_tab_rearranged.disconnect(on_active_tab_rearranged)
+
+ scripts_tab_bar.tab_changed.disconnect(on_tab_changed)
+
+ if (scripts_item_list != null):
+ scripts_item_list.get_parent().visible = true
+
+ if (outline_popup != null):
+ outline_popup.free()
+
+ get_editor_settings().settings_changed.disconnect(sync_settings)
+#endregion
+
+## Lazy pattern to update the editor only once per frame
+func _process(delta: float) -> void:
+ update_editor()
+ set_process(false)
+
+#region Input handling -> Popup
+## Add navigation to the ItemList when the corresponding filter LineEdit is focused.
+func _input(event: InputEvent) -> void:
+ if (outline_filter_txt.has_focus()):
+ navigate_on_list(event, outline, scroll_outline)
+ elif (script_filter_txt.has_focus()):
+ navigate_on_list(event, scripts_item_list, select_script)
+
+## Triggers the Outline popup
+func _unhandled_key_input(event: InputEvent) -> void:
+ if !(event is InputEventKey):
+ return
+
+ if (open_outline_popup_shc.matches_event(event)):
+ get_viewport().set_input_as_handled()
+
+ open_outline_popup()
+ elif (open_scripts_popup_shc.matches_event(event)):
+ get_viewport().set_input_as_handled()
+
+ open_scripts_popup()
+#endregion
+
+## Schedules an update on the frame
+func schedule_update():
+ set_process(true)
+
+## Updates all parts of the editor needed to be synchronized with the file system.
+func update_editor():
+ update_script_text_filter()
+
+ if (sync_script_list):
+ sync_tab_with_script_list()
+ sync_script_list = false
+
+ update_tabs()
+ update_outline_cache()
+ update_outline()
+
+func create_set_scripts_popup():
+ panel_container = scripts_item_list.get_parent().get_parent()
+
+ scripts_popup = POPUP_SCRIPT.new()
+ scripts_popup.input_listener = _input
+
+ scripts_tab_container.pre_popup_pressed.connect(prepare_scripts_popup)
+
+ scripts_popup.popup_hide.connect(hide_scripts_popup)
+
+ var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+ script_editor.add_child(scripts_popup)
+
+ scripts_tab_container.set_popup(scripts_popup)
+
+func prepare_scripts_popup():
+ scripts_popup.size.x = outline.size.x
+ scripts_popup.size.y = panel_container.size.y - scripts_tab_bar.size.y
+
+ scripts_item_list.get_parent().reparent(scripts_popup)
+ scripts_item_list.get_parent().visible = true
+
+ script_filter_txt.grab_focus()
+
+func hide_scripts_popup():
+ script_filter_txt.text = ""
+
+ update_script_list_visibility()
+
+ scripts_item_list.get_parent().reparent(panel_container)
+ panel_container.move_child(scripts_item_list.get_parent(), 0)
+
+func navigate_on_list(event: InputEvent, list: ItemList, submit: Callable):
+ if (event.is_action_pressed(&"ui_text_submit")):
+ var index: int = get_list_index(list)
+ if (index == -1):
+ return
+
+ submit.call(index)
+ elif (event.is_action_pressed(&"ui_down", true)):
+ var index: int = get_list_index(list)
+ if (index == outline.item_count - 1):
+ return
+
+ navigate_list(list, index, 1)
+ elif (event.is_action_pressed(&"ui_up", true)):
+ var index: int = get_list_index(list)
+ if (index <= 0):
+ return
+
+ navigate_list(list, index, -1)
+ elif (event.is_action_pressed(&"ui_page_down", true)):
+ var index: int = get_list_index(list)
+ if (index == outline.item_count - 1):
+ return
+
+ navigate_list(list, index, 5)
+ elif (event.is_action_pressed(&"ui_page_up", true)):
+ var index: int = get_list_index(list)
+ if (index <= 0):
+ return
+
+ navigate_list(list, index, -5)
+
+func get_center_editor_rect() -> Rect2i:
+ var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+
+ var size: Vector2i = Vector2i(400, 500)
+ var x: int
+ var y: int
+
+ if (script_editor.get_parent().get_parent() is Window):
+ # Floating editor.
+ var window: Window = script_editor.get_parent().get_parent()
+ var window_rect: Rect2 = window.get_visible_rect()
+
+ x = window_rect.size.x / 2 - size.x / 2
+ y = window_rect.size.y / 2 - size.y / 2
+ else:
+ x = script_editor.global_position.x + script_editor.size.x / 2 - size.x / 2
+ y = script_editor.global_position.y + script_editor.size.y / 2 - size.y / 2
+
+ return Rect2i(Vector2i(x, y), size)
+
+func open_outline_popup():
+ var button_flags: Array[bool] = []
+ for child: Node in filter_box.get_children():
+ var btn: Button = child
+ button_flags.append(btn.button_pressed)
+
+ btn.button_pressed = true
+
+ var old_text: String = outline_filter_txt.text
+ outline_filter_txt.text = ""
+
+ if (outline_popup == null):
+ outline_popup = POPUP_SCRIPT.new()
+ outline_popup.input_listener = _input
+
+ var outline_initially_closed: bool = !outline_container.visible
+ if (outline_initially_closed):
+ outline_container.visible = true
+
+ outline_container.reparent(outline_popup)
+
+ outline_popup.popup_hide.connect(on_outline_popup_hidden.bind(outline_initially_closed, old_text, button_flags))
+
+ if (outline_popup.get_parent() != null):
+ outline_popup.get_parent().remove_child(outline_popup)
+ outline_popup.popup_exclusive_on_parent(get_editor_interface().get_script_editor(), get_center_editor_rect())
+
+ outline_filter_txt.grab_focus()
+
+ update_outline()
+
+func on_outline_popup_hidden(outline_initially_closed: bool, old_text: String, button_flags: Array[bool]):
+ outline_popup.popup_hide.disconnect(on_outline_popup_hidden)
+
+ if outline_initially_closed:
+ outline_container.visible = false
+
+ outline_container.reparent(split_container)
+ if (!is_outline_right):
+ split_container.move_child(outline_container, 0)
+
+ outline_filter_txt.text = old_text
+
+ var index: int = 0
+ for flag: bool in button_flags:
+ var btn: Button = filter_box.get_child(index)
+ btn.button_pressed = flag
+ index += 1
+
+ update_outline()
+
+func open_scripts_popup():
+ scripts_item_list.get_parent().reparent(scripts_popup)
+ scripts_item_list.get_parent().visible = true
+
+ if (scripts_popup.get_parent() != null):
+ scripts_popup.get_parent().remove_child(scripts_popup)
+ scripts_popup.popup_exclusive_on_parent(get_editor_interface().get_script_editor(), get_center_editor_rect())
+
+ script_filter_txt.grab_focus()
+
+func get_list_index(list: ItemList) -> int:
+ var items: PackedInt32Array = list.get_selected_items()
+
+ if (items.is_empty()):
+ return -1
+
+ return items[0]
+
+func navigate_list(list: ItemList, index: int, amount: int):
+ index = clamp(index + amount, 0, list.item_count - 1)
+
+ list.select(index)
+ list.ensure_current_is_visible()
+ list.accept_event()
+
+## Removes the script filter text and emits the signal so that the Tabs stay
+## and we do not break anything there.
+func update_script_text_filter():
+ if (script_filter_txt.text != ""):
+ script_filter_txt.text = ""
+ script_filter_txt.text_changed.emit("")
+
+func get_current_script() -> Script:
+ var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+ return script_editor.get_current_script()
+
+func select_script(selected_idx: int):
+ if (scripts_popup != null && scripts_popup.visible):
+ scripts_popup.hide.call_deferred()
+
+ scripts_item_list.item_selected.emit(selected_idx)
+
+func scroll_outline(selected_idx: int):
+ if (outline_popup != null && outline_popup.visible):
+ outline_popup.hide.call_deferred()
+
+ var script: Script = get_current_script()
+ if (!script):
+ return
+
+ var text: String = outline.get_item_text(selected_idx)
+ var metadata: Dictionary = outline.get_item_metadata(selected_idx)
+ var modifier: StringName = metadata[&"modifier"]
+ var type: StringName = metadata[&"type"]
+
+ var type_with_text: String = type + " " + text
+ if (type == &"func"):
+ type_with_text = type_with_text + "("
+
+ var source_code: String = script.get_source_code()
+ var lines: PackedStringArray = source_code.split("\n")
+
+ var index: int = 0
+ for line: String in lines:
+ # Easy case, like 'var abc'
+ if (line.begins_with(type_with_text)):
+ goto_line(index)
+ return
+
+ # We have an modifier, e.g. 'static'
+ if (modifier != &"" && line.begins_with(modifier)):
+ if (line.begins_with(modifier + " " + type_with_text)):
+ goto_line(index)
+ return
+ # Special case: An 'enum' is treated different.
+ elif (modifier == &"enum" && line.contains("enum " + text)):
+ goto_line(index)
+ return
+
+ # Hard case, probably something like '@onready var abc'
+ if (type == &"var" && line.contains(type_with_text)):
+ goto_line(index)
+ return
+
+ index += 1
+
+ push_error(type_with_text + " or " + modifier + " not found in source code")
+
+func goto_line(index: int):
+ var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+ script_editor.goto_line(index)
+
+ var code_edit: CodeEdit = script_editor.get_current_editor().get_base_editor()
+ code_edit.set_caret_line(index)
+ code_edit.set_caret_column(0)
+ code_edit.set_v_scroll(index)
+ code_edit.set_h_scroll(0)
+
+func create_filter_btn(icon: Texture2D, title: String) -> Button:
+ var btn: Button = Button.new()
+ btn.toggle_mode = true
+ btn.icon = icon
+ btn.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
+ btn.tooltip_text = title
+
+ var property: StringName = as_setting(title)
+ btn.set_meta(&"property", property)
+ btn.button_pressed = get_setting(property, true)
+
+ btn.toggled.connect(on_filter_button_pressed.bind(btn))
+
+ btn.add_theme_color_override(&"icon_pressed_color", Color.WHITE)
+ btn.add_theme_color_override(&"icon_hover_color", Color.WHITE)
+ btn.add_theme_color_override(&"icon_focus_color", Color.WHITE)
+
+ var style_box_empty: StyleBoxEmpty = StyleBoxEmpty.new()
+ style_box_empty.set_content_margin_all(4 * get_editor_scale())
+ btn.add_theme_stylebox_override(&"normal", style_box_empty)
+
+ var style_box: StyleBoxFlat = StyleBoxFlat.new()
+ style_box.draw_center = false
+ style_box.border_color = get_editor_accent_color()
+ style_box.set_border_width_all(1 * get_editor_scale())
+ style_box.set_corner_radius_all(get_editor_corner_radius() * get_editor_scale())
+ btn.add_theme_stylebox_override(&"focus", style_box)
+
+ return btn
+
+func on_filter_button_pressed(pressed: bool, btn: Button):
+ set_setting(btn.get_meta(&"property"), pressed)
+
+ update_outline()
+
+func update_outline_position():
+ if (is_outline_right):
+ # Try to restore the previous split offset.
+ var split_offset: float = split_container.get_child(1).size.x
+ split_container.split_offset = split_offset
+ split_container.move_child(outline_container, 1)
+ else:
+ split_container.move_child(outline_container, 0)
+
+func update_script_list_visibility():
+ scripts_item_list.get_parent().visible = is_script_list_visible
+
+func sync_settings():
+ if (suppress_settings_sync):
+ return
+
+ var changed_settings: PackedStringArray = get_editor_settings().get_changed_settings()
+ for setting: String in changed_settings:
+ if (!setting.begins_with(SCRIPT_IDE)):
+ continue
+
+ if (setting == OUTLINE_POSITION_RIGHT):
+ # Update outline position.
+ var new_outline_right: bool = get_setting(OUTLINE_POSITION_RIGHT, is_outline_right)
+ if (new_outline_right != is_outline_right):
+ is_outline_right = new_outline_right
+
+ update_outline_position()
+ elif (setting == HIDE_PRIVATE_MEMBERS):
+ # Update cache and outline to reflect the private members setting.
+ var new_hide_private_members: bool = get_setting(HIDE_PRIVATE_MEMBERS, hide_private_members)
+ if (new_hide_private_members != hide_private_members):
+ hide_private_members = new_hide_private_members
+
+ update_outline_cache()
+ update_outline()
+ elif (setting == OPEN_OUTLINE_POPUP):
+ # Update outline popup shortcut.
+ open_outline_popup_shc = get_editor_settings().get_setting(OPEN_OUTLINE_POPUP)
+ elif (setting == OPEN_OUTLINE_POPUP):
+ # Update scripts popup shortcut.
+ open_scripts_popup_shc = get_editor_settings().get_setting(OPEN_SCRIPTS_POPUP)
+ elif (setting == SCRIPT_LIST_VISIBLE):
+ # Update the script list visibility
+ var new_script_list_visible: bool = get_setting(SCRIPT_LIST_VISIBLE, is_script_list_visible)
+ if (new_script_list_visible != is_script_list_visible):
+ is_script_list_visible = new_script_list_visible
+
+ update_script_list_visibility()
+ else:
+ # Update filter buttons.
+ for btn_node: Node in filter_box.get_children():
+ var btn: Button = btn_node
+ var property: StringName = btn.get_meta(&"property")
+
+ btn.button_pressed = get_setting(property, btn.button_pressed)
+
+func as_setting(property: String) -> StringName:
+ return SCRIPT_IDE + property.to_lower().replace(" ", "_")
+
+func get_setting(property: StringName, alt: bool) -> bool:
+ var editor_settings: EditorSettings = get_editor_settings()
+ if (editor_settings.has_setting(property)):
+ return editor_settings.get_setting(property)
+ else:
+ editor_settings.set_setting(property, alt)
+ editor_settings.set_initial_value(property, alt, false)
+ return alt
+
+func set_setting(property: StringName, value: bool):
+ var editor_settings: EditorSettings = get_editor_settings()
+
+ suppress_settings_sync = true
+ editor_settings.set_setting(property, value)
+ suppress_settings_sync = false
+
+func on_tab_changed(idx: int):
+ selected_tab = idx;
+
+ if (old_script_editor_base != null):
+ old_script_editor_base.edited_script_changed.disconnect(update_selected_tab)
+ old_script_editor_base = null
+
+ var script_editor: ScriptEditor = get_editor_interface().get_script_editor()
+ var script_editor_base: ScriptEditorBase = script_editor.get_current_editor()
+
+ if (script_editor_base != null):
+ script_editor_base.edited_script_changed.connect(update_selected_tab)
+
+ old_script_editor_base = script_editor_base
+
+ sync_script_list = true
+ schedule_update()
+
+func update_selected_tab():
+ if (selected_tab == -1):
+ return
+
+ if (scripts_item_list.item_count == 0):
+ return
+
+ scripts_tab_container.set_tab_title(selected_tab, scripts_item_list.get_item_text(selected_tab))
+ scripts_tab_container.set_tab_icon(selected_tab, scripts_item_list.get_item_icon(selected_tab))
+
+func update_tabs():
+ for index: int in scripts_tab_container.get_tab_count():
+ scripts_tab_container.set_tab_title(index, scripts_item_list.get_item_text(index))
+ scripts_tab_container.set_tab_icon(index, scripts_item_list.get_item_icon(index))
+
+#region Outline (cache) update
+func update_keywords(script: Script):
+ if (script == null):
+ return
+
+ var new_script_type: StringName = script.get_instance_base_type()
+ if (old_script_type != new_script_type):
+ old_script_type = new_script_type
+
+ keywords.clear()
+ keywords["_static_init"] = 0
+ register_virtual_methods(new_script_type)
+
+func register_virtual_methods(clazz: String):
+ for method: Dictionary in ClassDB.class_get_method_list(clazz):
+ if method.flags & METHOD_FLAG_VIRTUAL > 0:
+ keywords[method.name] = 0
+
+func update_outline_cache():
+ outline_cache = null
+
+ var script: Script = get_current_script()
+ if (!script):
+ return
+
+ update_keywords(script)
+
+ # Check if built-in script. In this case we need to duplicate it for whatever reason.
+ if (script.get_path().contains(".tscn::GDScript")):
+ script = script.duplicate()
+
+ outline_cache = OutlineCache.new()
+
+ # Collect all script members.
+ for_each_script_member(script, func(array: Array[String], item: String): array.append(item))
+
+ # Remove script members that only exist in the base script (which includes the base of the base etc.).
+ # Note: The method that only collects script members without including the base script(s)
+ # is not exposed to GDScript.
+ var base_script: Script = script.get_base_script()
+ if (base_script != null):
+ for_each_script_member(base_script, func(array: Array[String], item: String): array.erase(item))
+
+func for_each_script_member(script: Script, consumer: Callable):
+ # Functions / Methods
+ for dict: Dictionary in script.get_script_method_list():
+ var func_name: String = dict[&"name"]
+
+ if (keywords.has(func_name)):
+ consumer.call(outline_cache.engine_funcs, func_name)
+ else:
+ if hide_private_members && func_name.begins_with(UNDERSCORE):
+ continue
+
+ # Inline getter/setter will normally be shown as '@...getter', '@...setter'.
+ # Since we already show the variable itself, we will skip those.
+ if (func_name.begins_with(INLINE)):
+ continue
+
+ consumer.call(outline_cache.funcs, func_name)
+
+ # Properties / Exported variables
+ for dict: Dictionary in script.get_script_property_list():
+ var property: String = dict[&"name"]
+ if hide_private_members && property.begins_with(UNDERSCORE):
+ continue
+
+ var usage: int = dict[&"usage"]
+
+ if (usage & PROPERTY_USAGE_SCRIPT_VARIABLE):
+ if (usage & PROPERTY_USAGE_STORAGE && usage & PROPERTY_USAGE_EDITOR):
+ consumer.call(outline_cache.exports, property)
+ else:
+ consumer.call(outline_cache.properties, property)
+
+ # Static variables (are separated for whatever reason)
+ for dict: Dictionary in script.get_property_list():
+ var property: String = dict[&"name"]
+ if hide_private_members && property.begins_with(UNDERSCORE):
+ continue
+
+ var usage: int = dict[&"usage"]
+
+ if (usage & PROPERTY_USAGE_SCRIPT_VARIABLE):
+ consumer.call(outline_cache.properties, property)
+
+ # Signals
+ for dict: Dictionary in script.get_script_signal_list():
+ var signal_name: String = dict["name"]
+
+ consumer.call(outline_cache.signals, signal_name)
+
+ # Constants / Classes
+ for name_key: String in script.get_script_constant_map():
+ if hide_private_members && name_key.begins_with(UNDERSCORE):
+ continue
+
+ var object: Variant = script.get_script_constant_map().get(name_key)
+ # Inner classes have no source code, while a const of type GDScript has.
+ if (object is GDScript && !object.has_source_code()):
+ consumer.call(outline_cache.classes, name_key)
+ else:
+ consumer.call(outline_cache.constants, name_key)
+
+func update_outline():
+ outline.clear()
+
+ if (outline_cache == null):
+ return
+
+ # Classes
+ if (class_btn.button_pressed):
+ add_to_outline(outline_cache.classes, class_icon, &"class")
+
+ # Constants
+ if (constant_btn.button_pressed):
+ add_to_outline(outline_cache.constants, constant_icon, &"const", &"enum")
+
+ # Properties
+ if (property_btn.button_pressed):
+ add_to_outline(outline_cache.properties, property_icon, &"var")
+
+ # Exports
+ if (export_btn.button_pressed):
+ add_to_outline(outline_cache.exports, export_icon, &"var", &"@export")
+
+ # Signals
+ if (signal_btn.button_pressed):
+ add_to_outline(outline_cache.signals, signal_icon, &"signal")
+
+ # Functions
+ if (func_btn.button_pressed):
+ add_to_outline_ext(outline_cache.funcs, get_icon, &"func", &"static")
+
+ # Engine functions
+ if (engine_func_btn.button_pressed):
+ add_to_outline(outline_cache.engine_funcs, keyword_icon, &"func")
+
+func add_to_outline(items: Array[String], icon: Texture2D, type: String, modifier: StringName = &""):
+ add_to_outline_ext(items, func(str: String): return icon, type, modifier)
+
+func add_to_outline_ext(items: Array[String], icon_callable: Callable, type: String, modifier: StringName = &""):
+ var text: String = outline_filter_txt.get_text()
+ var move_index: int = 0
+
+ if (is_sorted()):
+ items = items.duplicate()
+ items.sort_custom(func(a, b): return a.naturalnocasecmp_to(b) < 0)
+
+ for item: String in items:
+ if (text.is_empty() || text.is_subsequence_ofn(item)):
+ var icon: Texture2D = icon_callable.call(item)
+ outline.add_item(item, icon, true)
+
+ var dict: Dictionary = {
+ &"type": type,
+ &"modifier": modifier
+ }
+ outline.set_item_metadata(outline.item_count - 1, dict)
+ outline.move_item(outline.item_count - 1, move_index)
+
+ move_index += 1
+
+func get_icon(func_name: String) -> Texture2D:
+ var icon: Texture2D = func_icon
+ if (func_name.begins_with(GETTER)):
+ icon = func_get_icon
+ elif (func_name.begins_with(SETTER)):
+ icon = func_set_icon
+
+ return icon
+#endregion
+
+func sync_tab_with_script_list():
+ # For some reason the selected tab is wrong. Looks like a Godot bug.
+ if (selected_tab >= scripts_item_list.item_count):
+ selected_tab = scripts_tab_bar.current_tab
+
+ # Hide filter and outline for non .gd scripts.
+ var is_script: bool = get_current_script() != null
+ filter_box.visible = is_script
+ outline.visible = is_script
+
+ # Sync with script item list.
+ if (selected_tab != -1 && scripts_item_list.item_count > 0 && !scripts_item_list.is_selected(selected_tab)):
+ scripts_item_list.select(selected_tab)
+ scripts_item_list.item_selected.emit(selected_tab)
+
+ scripts_item_list.ensure_current_is_visible()
+
+#region Tab Handling
+func on_tab_bar_mouse_exited():
+ last_tab_hovered = -1
+
+func on_tab_hovered(idx: int):
+ last_tab_hovered = idx
+
+func on_tab_bar_gui_input(event: InputEvent):
+ if last_tab_hovered == -1:
+ return
+
+ if event is InputEventMouseMotion:
+ scripts_tab_bar.tooltip_text = get_res_path(last_tab_hovered)
+
+ if event is InputEventMouseButton:
+ if event.is_pressed() and event.button_index == MOUSE_BUTTON_MIDDLE:
+ update_script_text_filter()
+ simulate_item_clicked(last_tab_hovered, MOUSE_BUTTON_MIDDLE)
+
+func on_active_tab_rearranged(idx_to: int):
+ var control: Control = scripts_tab_container.get_tab_control(selected_tab)
+ if (!control):
+ return
+
+ scripts_tab_container.move_child(control, idx_to)
+ scripts_tab_container.current_tab = scripts_tab_container.current_tab
+ selected_tab = scripts_tab_container.current_tab
+
+func get_res_path(idx: int) -> String:
+ var tab_control: Control = scripts_tab_container.get_tab_control(idx)
+ if (tab_control == null):
+ return ''
+
+ var path_var: Variant = tab_control.get(&"metadata/_edit_res_path")
+ if (path_var == null):
+ return ''
+
+ return path_var
+
+func on_tab_rmb(tab_idx: int):
+ simulate_item_clicked(tab_idx, MOUSE_BUTTON_RIGHT)
+
+func on_tab_close(tab_idx: int):
+ update_script_text_filter()
+ simulate_item_clicked(tab_idx, MOUSE_BUTTON_MIDDLE)
+
+func simulate_item_clicked(tab_idx: int, mouse_idx: int):
+ script_filter_txt.text = ""
+
+ scripts_item_list.item_clicked.emit(tab_idx, scripts_item_list.get_local_mouse_position(), mouse_idx)
+#endregion
+
+func get_editor_scale() -> float:
+ return get_editor_interface().get_editor_scale()
+
+func get_editor_corner_radius() -> int:
+ return get_editor_interface().get_editor_settings().get_setting("interface/theme/corner_radius")
+
+func get_editor_accent_color() -> Color:
+ return get_editor_interface().get_editor_settings().get_setting("interface/theme/accent_color")
+
+func is_sorted() -> bool:
+ return get_editor_settings().get_setting("text_editor/script_list/sort_members_outline_alphabetically")
+
+func get_editor_settings() -> EditorSettings:
+ return get_editor_interface().get_editor_settings()
+
+static func find_or_null(arr: Array[Node], index: int = 0) -> Node:
+ if arr.is_empty():
+ return null
+
+ return arr[index]
+
+## Cache for everything inside the outline.
+class OutlineCache:
+ var classes: Array[String] = []
+ var constants: Array[String] = []
+ var signals: Array[String] = []
+ var exports: Array[String] = []
+ var properties: Array[String] = []
+ var funcs: Array[String] = []
+ var engine_funcs: Array[String] = []
+
+## Contains everything we modify on the Tab Control. Used to save and restore the behaviour
+## to keep the Godot Engine in a clean state when the plugin is disabled.
+class TabStateCache:
+ var tabs_visible: bool
+ var drag_to_rearrange_enabled: bool
+ var tab_bar_drag_to_rearrange_enabled: bool
+ var tab_close_display_policy: TabBar.CloseButtonDisplayPolicy
+ var select_with_rmb: bool
+
+ func save(tab_container: TabContainer, tab_bar: TabBar):
+ if (tab_container != null):
+ tabs_visible = tab_container.tabs_visible
+ drag_to_rearrange_enabled = tab_container.drag_to_rearrange_enabled
+ if (tab_bar != null):
+ tab_bar_drag_to_rearrange_enabled = tab_bar.drag_to_rearrange_enabled
+ tab_close_display_policy = tab_bar.tab_close_display_policy
+ select_with_rmb = tab_bar.select_with_rmb
+
+ func restore(tab_container: TabContainer, tab_bar: TabBar):
+ if (tab_container != null):
+ tab_container.tabs_visible = tabs_visible
+ tab_container.drag_to_rearrange_enabled = drag_to_rearrange_enabled
+ if (tab_bar != null):
+ tab_bar.drag_to_rearrange_enabled = drag_to_rearrange_enabled
+ tab_bar.tab_close_display_policy = tab_close_display_policy
+ tab_bar.select_with_rmb = select_with_rmb