--- /dev/null
+extends Control
+
+@export var battery := 100
+@onready var dateLabel := $HBoxContainer/Date
+@onready var batteryLabel := $HBoxContainer/Battery
+@onready var timeLabel := $Time
+@onready var nightmareLabel := $NightmareText
+@onready var rightTopLabel := $RightTopText
+@onready var rightBottomLabel := $RightBottomText
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ batteryLabel.text = " ⚡ " + str(battery) + "%"
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ pass
+
+
+# each second
+func _on_timer_timeout():
+ timeLabel.set_text(set_rand_timer())
+
+
+func set_rand_timer() -> String:
+ var random := randf()
+ var block: String = "?"
+ var text: String
+
+ if .01 < random && random < .02:
+ block = "▓"
+ elif .02 < random && random < .03:
+ block = "▒"
+ elif .03 < random && random < .04:
+ block = "░"
+ elif .04 < random && random < .05:
+ block = "█"
+
+ random = randf() * 10
+ if 0 < random && random < 1:
+ text = block + "?:??"
+ elif 1 < random && random < 2:
+ text = "?" + block + ":??"
+ elif 2 < random && random < 3:
+ text = "??:" + block + "?"
+ elif 3 < random && random < 4:
+ text = "??:?" + block
+ else:
+ text = "??:??"
+
+ random = randf() * 10
+ if 0 < random && random < 1:
+ text += " AM"
+ elif 2 < random && random < 3:
+ text += " PM"
+ elif 6 < random && random < 7:
+ text += " " + block + "M"
+ else:
+ text += timeLabel.get_text().substr(
+ len(timeLabel.get_text()) - 3, len(timeLabel.get_text()) - 1
+ )
+
+ return text