importer="texture"
type="CompressedTexture2D"
uid="uid://gexkw3esfup7"
-path="res://.godot/imported/C1.png-bb02816bbd0338a715d37b9e5097e92e.ctex"
-metadata={
-"vram_texture": false
-}
+valid=false
[deps]
source_file="res://assets/bodys/C1.png"
-dest_files=["res://.godot/imported/C1.png-bb02816bbd0338a715d37b9e5097e92e.ctex"]
[params]
--- /dev/null
+; Color to be replaced by the color picker
+; default: #FF00FF (full Red and Blue, no Green)
+color_placeholder="#FF00FF"
+
+; The colors you add next will be the suggested ones to colorize the asset, you can add as much as you want
+; example: ["#FF0000", "#00FF00", "#0000FF"]
+; default: [] (no colors, you can use the color picker either way)
+colors=[]
+
+; Default position where the asset will be placed. Modify the 0s if you want to move it.
+; First value means horizontal, positive right, negative left. The other one means vertical movement, positive up, negative down.
+; default: Vector2(0, 0)
+position=Vector2(0, 0)
+
+; Layer to draw
+; By default when you add an asset its always added on top, so you cant add a body part after the eyes as that will be the wrong order, you can modify that here
+; valid values are: "top", "bottom"
+; default: "top"
+new_layer_on="top"
+
+; Alternatively you may want to set up a layer for each asset, you can do it here
+; higher means on top of lowers
+; default: 0
+layer=0
--- /dev/null
+; Color to be replaced by the color picker
+; default: #FF00FF (full Red and Blue, no Green)
+color_placeholder="#FF00FF"
+
+; The colors you add next will be the suggested ones to colorize the asset, you can add as much as you want
+; example: ["#FF0000", "#00FF00", "#0000FF"]
+; default: [] (no colors, you can use the color picker either way)
+colors=[]
+
+; Default position where the asset will be placed. Modify the 0s if you want to move it.
+; First value means horizontal, positive right, negative left. The other one means vertical movement, positive up, negative down.
+; default: Vector2(0, 0)
+position=Vector2(0, 0)
+
+; Layer to draw
+; By default when you add an asset its always added on top, so you cant add a body part after the eyes as that will be the wrong order, you can modify that here
+; valid values are: "top", "bottom"
+; default: "top"
+new_layer_on="top"
+
+; Alternatively you may want to set up a layer for each asset, you can do it here
+; higher means on top of lowers
+; default: 0
+layer=0
--- /dev/null
+; Color to be replaced by the color picker
+; default: #FF00FF (full Red and Blue, no Green)
+color_placeholder="#FF00FF"
+
+; The colors you add next will be the suggested ones to colorize the asset, you can add as much as you want
+; example: ["#FF0000", "#00FF00", "#0000FF"]
+; default: [] (no colors, you can use the color picker either way)
+colors=[]
+
+; Default position where the asset will be placed. Modify the 0s if you want to move it.
+; First value means horizontal, positive right, negative left. The other one means vertical movement, positive up, negative down.
+; default: Vector2(0, 0)
+position=Vector2(0, 0)
+
+; Layer to draw
+; By default when you add an asset its always added on top, so you cant add a body part after the eyes as that will be the wrong order, you can modify that here
+; valid values are: "top", "bottom"
+; default: "top"
+new_layer_on="top"
+
+; Alternatively you may want to set up a layer for each asset, you can do it here
+; higher means on top of lowers
+; default: 0
+layer=0
--- /dev/null
+; Color to be replaced by the color picker
+; default: #FF00FF (full Red and Blue, no Green)
+color_placeholder="#FF00FF"
+
+; The colors you add next will be the suggested ones to colorize the asset, you can add as much as you want
+; example: ["#FF0000", "#00FF00", "#0000FF"]
+; default: [] (no colors, you can use the color picker either way)
+colors=[]
+
+; Default position where the asset will be placed. Modify the 0s if you want to move it.
+; First value means horizontal, positive right, negative left. The other one means vertical movement, positive up, negative down.
+; default: Vector2(0, 0)
+position=Vector2(0, 0)
+
+; Layer to draw
+; By default when you add an asset its always added on top, so you cant add a body part after the eyes as that will be the wrong order, you can modify that here
+; valid values are: "top", "bottom"
+; default: "top"
+new_layer_on="top"
+
+; Alternatively you may want to set up a layer for each asset, you can do it here
+; higher means on top of lowers
+; default: 0
+layer=0
--- /dev/null
+; Color to be replaced by the color picker
+; default: #FF00FF (full Red and Blue, no Green)
+color_placeholder="#FF00FF"
+
+; The colors you add next will be the suggested ones to colorize the asset, you can add as much as you want
+; example: ["#FF0000", "#00FF00", "#0000FF"]
+; default: [] (no colors, you can use the color picker either way)
+colors=[]
+
+; Default position where the asset will be placed. Modify the 0s if you want to move it.
+; First value means horizontal, positive right, negative left. The other one means vertical movement, positive up, negative down.
+; default: Vector2(0, 0)
+position=Vector2(0, 0)
+
+; Layer to draw
+; By default when you add an asset its always added on top, so you cant add a body part after the eyes as that will be the wrong order, you can modify that here
+; valid values are: "top", "bottom"
+; default: "top"
+new_layer_on="top"
+
+; Alternatively you may want to set up a layer for each asset, you can do it here
+; higher means on top of lowers
+; default: 0
+layer=0
Use this folder to store your assets, by default the app creates some folders as example, but you may add as much as you need or want. Those folders will later be loaded as tabs by the app.
-Note that if you edit the folders or some of its contents you have to reopen the app as it currently lacks a way to reload the folders.
+Note that if you edit the folders or some of its contents you have to restart the app as it currently lacks a way to reload the folders.
There is also a config file in each folder, you can use it to configure colors and some other things. If you ignore or delete them the app will work with the default values.