-[gd_scene load_steps=6 format=3 uid="uid://dls3hhkaqyydv"]
+[gd_scene load_steps=8 format=3 uid="uid://dls3hhkaqyydv"]
[ext_resource type="Script" path="res://scenes/main_menu/MainMenu.gd" id="1_yx80n"]
[ext_resource type="Texture2D" uid="uid://c3q0pfh7e8xj0" path="res://themes/default/back_pain_logo_text.png" id="2_6x8ou"]
[ext_resource type="Texture2D" uid="uid://bjwbk76qmspia" path="res://themes/default/main_bunny.jpg" id="3_vaxsw"]
[ext_resource type="PackedScene" uid="uid://wcc3vm8lhbp6" path="res://buttons/AnimatedButton.tscn" id="4_71840"]
[ext_resource type="PackedScene" uid="uid://b3077obpgfwkx" path="res://themes/default/buttons/menu_button/MenuButton.tscn" id="5_qjr8j"]
+[ext_resource type="Shader" path="res://themes/default/backgrounds/home_screen_dots.gdshader" id="6_xkkpt"]
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_v5r1v"]
+shader = ExtResource("6_xkkpt")
+shader_parameter/dots_color = Vector4(1, 0.86, 0.83, 1)
+shader_parameter/bg_color = Vector4(1, 0.95, 0.91, 1)
+shader_parameter/grid_size = 50.0
+shader_parameter/dot_size = 0.1
[node name="MainMenu" type="Control"]
layout_mode = 3
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1_yx80n")
-metadata/_edit_vertical_guides_ = [540.0, 64.0, 1023.0]
+metadata/_edit_vertical_guides_ = [540.0, 93.0, 1023.0]
[node name="Background" type="ColorRect" parent="."]
+material = SubResource("ShaderMaterial_v5r1v")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
-color = Color(0.996078, 0.886275, 0.792157, 1)
+color = Color(1, 0.94902, 0.905882, 1)
[node name="BackPainLogo" type="TextureRect" parent="."]
layout_mode = 1
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
-anchors_preset = 15
-anchor_right = 1.0
-anchor_bottom = 1.0
-offset_left = 64.0
-offset_top = 256.0
-offset_right = -57.0
-offset_bottom = 52.0
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -479.5
+offset_top = -810.0
+offset_right = 479.5
+offset_bottom = -20.0
grow_horizontal = 2
grow_vertical = 2
--- /dev/null
+shader_type canvas_item;
+
+uniform vec4 dots_color = vec4(1, 0.86, 0.83, 10);
+uniform vec4 bg_color = vec4(0, 0, 0, 0);
+uniform float grid_size: hint_range(0.0, 200, 0.1) = 100;
+uniform float dot_size: hint_range(0.0, 1.0, 0.01) = 500;
+
+const float angle = 45.0;
+const float RADIANS = angle * 0.0174532;
+const ivec2 reps = ivec2(2, 2);
+const vec2 mid = vec2(0.5);
+const float rad = 0.25;
+
+void fragment() {
+ vec2 tile_coord = mod(FRAGCOORD.xy * SCREEN_PIXEL_SIZE.x, vec2(1.0 / grid_size));
+
+ vec2 uv = tile_coord * grid_size - mid;
+ float len = clamp(length(uv) / dot_size, 0, 1);
+
+ // anti-aliased
+ float sharpness = 50.;
+ float circ = dot_size * sharpness - length(uv) * sharpness;
+
+ if (abs(circ - 50.) > 50.) {
+ COLOR = bg_color;
+ } else {
+ COLOR = dots_color;
+ }
+
+
+// // the uv.. we are calling it p for pixel
+// vec2 p = FRAGCOORD.xy / SCREEN_PIXEL_SIZE.xy;
+// // account for non square image aspect
+// p.y *= float(SCREEN_PIXEL_SIZE.y)/ float(SCREEN_PIXEL_SIZE.x);
+// //rotating the whole scene
+// mat2 rot = mat2(vec2(cos(RADIANS), -sin(RADIANS)), vec2(sin(RADIANS), cos(RADIANS)));
+// p *= rot;
+//
+//
+// // q is just an offset - .5
+// vec2 q = p - vec2(0.5, 0.5);
+//
+// // creates a repeating 0-1 range
+// vec2 repeat = vec2(fract(q.x * float(reps.x)), fract(q.y * float(reps.y)) );
+//
+// vec2 distFromMid = repeat - mid;
+//
+// // drawing circles based on distance from center of each cell
+// float dist = length(distFromMid);
+//
+// // anti-aliased
+// float sharpness = 50.;
+// float circ = rad * sharpness - dist * sharpness;
+// // for black on white, subtract rad from dist
+//
+// // holds the color
+// vec3 col;
+// if (abs(circ - 50.) > 50.) {
+// col = bg_color;
+// } else {
+// col = dots_color;
+// }
+//
+// COLOR = vec4(col, 1);
+}
\ No newline at end of file